Chasing the Sunset
An endless exploration RPG campaign with multiple parties and multiple GMs. Based on West Marches and Fellowship 2nd Edition
Cast of Characters
Learn about the characters and their cultures.
State of the Virtual World
Session reports
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The Present
- Chasing the sunset & the Kraken
- Chasing The Sunset & shipwreck
- Chasing The Sunset & party prep
- Chasing the Sunset & pirates
- Chasing The Sunset & tunnels
- Chasing The Sunset & mobsters
- Chasing The Sunset & aquarium
- Chasing The Sunset & depression
- Chasing The Sunset & Thaumatown
- Chasing The Sunset & Platypalooza
- Chasing the Sunset & Fight Club
- Chasing The Sunset & volcanoes
- Chasing The Sunset & Fairmeadow Fair
- Chasing The Sunset & Swallet
- Chasing The Sunset & Fire Pits
- Chasing The Sunset & UFO
- Chasing The Sunset & Secret Base
- Chasing The Sunset & Magical Barrier
- Chasing The Sunset & Moon
- Chasing The Sunset & Lady Evelynn
- Chasing The Sunset & Hidden Dungeon
- Chasing The Sunset & Anti Anti Moon Weapon Strike Team
- Chasing The Sunset & Jail-break
- Chasing The Sunset & Broken Bridge
- Chasing The Sunset & Shape-Shifter
- Chasing The Sunset & First Blood
- Chasing The Sunset & Dung Beetles
- Chasing The Sunset & Change Of Heart
- Chasing The Sunset & Mountain Pass
- Chasing The Sunset & Bertha
- Chasing The Sunset & EEE
- Chasing The Sunset & Averiela
- Chasing The Sunset & Adventurers’ Club
- Chasing The Sunset & The Cure
- Chasing The Sunset & Sea Viper
- Chasing The Sunset & Ancient Wisdom
- Chasing The Sunset & Civic Center
- Chasing The Sunset & Exterminator
- Chasing The Sunset & Robotics Facility
- Chasing The Sunset & Attrition
- Chasing The Sunset & Redstone
- Chasing The Sunset & hostile architecture
- Chasing The Sunset & Trash
- Chasing The Sunset & recovery
- Chasing The Sunset & Imposters
- Chasing the Sunset & Blueprints
- Chasing The Sunset & Hidden Things
- Chasing The Sunset & Aftermath
- Chasing the Sunset & Ranch
- Chasing The Sunset & Interrogation
- Chasing The Sunset & Revenge
- Chasing the Sunset & Family Medicine
- Chasing the Sunset & Infinite Windows
- Chasing The Sunset & The Power of Friendship
- Chasing the Sunset & Lucy
- Chasing the Sunset & Letting Go
- Chasing the Sunset & Edna
- Chasing the Sunset & Caramel
- Chasing the Sunset & Dragon Skull
- Chasing the Sunset & Omens
- Chasing the Sunset & blockade running
- Chasing the Sunset & Campfire Chats
- Chasing The Sunset & Reunion
- Chasing The Sunset & Ocean Cruise
- Chasing The Sunset & renovations
- Chasing The Sunset & Snapjaw
- Chasing the Sunset & invitations
- Chasing The Sunset & Luna Penumbra
- Chasing the Sunset & Forgeries
- Chasing the Sunset & new direction
- Chasing the Sunset & Clay
- Chasing the Sunset & mutiny
- Chasing The Sunset & mutual retreat
- Chasing the Sunset & rapids
- Chasing the Sunset & Sapphire Islands
- Chasing the Sunset & Remnant dungeon
- Chasing the Sunset & Professor Gummidge
- Chasing the Sunset & Pirates’ Curse
- Chasing the Sunset & Four Elements
- Chasing the Sunset & Misdirection
- Chasing the Sunset & Vieraugen
- Chasing the Sunset & Technicalities
- Chasing the Sunset & deserters
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Legends of the Past
- Spider-Witch, Tinker-Cyborg & swamp creatures
- Harbinger, Tinker & library invaders
- Dragon, Spider, Tinker, Fairy & Mermaid
But how do I play?
At ground level, this is a Fellowship 2E game. In Fellowship you not only control your character, you are the source of truth for your character’s culture and people. The world does not belong solely to the GM, but is built with contributions from everyone. There are 20 playbooks to choose from, with varied and fun abilities like:
- Lift and throw anything you can grasp, including your enemies
- When you should die, fly into an uncontrollable rage instead
- Seal an unbreakable pact with someone else
- Heal others with the power of friendship
- Remote-control body parts that are no longer attached to you
- Reveal secrets by summoning glowing rain
Each player chooses a different playbook. No doubles!
When you do something interesting, you roll 2d6 plus a stat (-1 to 3). 10 or higher is a success, 6 or lower is failure, and 7-9 is where things get good, with partial successes, tradeoffs, and complications. So the math is simple, but the fiction gets really interesting really fast.
Fellowship 2nd Edition added Horizon mode which has rules for generating new locations to explore, and personal reasons that drive characters to explore. The longer characters stay in one place, the more dangerous it gets, so you’re always encouraged to stay on the move. Characters will spread out over a map that we’ll create as we go. Notice boards in town squares and in transient camps let you pass information to characters that aren’t in your session. You may brag of your accomplishments, warn of nearby danger, or taunt that one character that you just can’t stand.
I want to join!
Great! Send an e-mail to rpg@cliffnordman.com and I’ll add you to the list. I can provide the playbooks and rules. It would be nice if you had dice, pencils, maybe some scratch paper.