Ice Fields
frozen wasteland, rough march
A frozen wasteland. The pinnacle of neighboring Sunpeak is always in sunlight, but the Ice Fields are always in the shadow of that enormous mountain. Only a few things live here, including Petra, a Vampire who has spent 120 years learning the secrets of Ice.
Points of Interest:
- the shore
- Ice floes jostle in the waves, threatening to crush any ship that tries to sail between them.
- the ice fields
- cold and dark
- Blizzard: A winter storm. Mighty winds, biting snow, and total darkness.
- Frostbite: Anyone who does not have shelter from the blizzard must Pay A Price each time they take the spotlight. Protection can be used as shelter.
- Fog and Darkness: The weather outside is frightful. There is no visibility to speak of, and even supernatural vision is stymied by the mix of swirling snow, thick fog, and near total darkness. You cannot Look Closely in a blizzard, and all rolls are made with Despair.
- Petra’s base level 1
- Petra’s base level 2
- Petra’s base level 3
- Tunnels
- Sunpeak’s roots
Stats:
- Stat: Scattered. Important landmarks are nowhere near each other.
Response Level: 3
-
Bad Weather: extreme cold
- Stalker: Someone secretly follows the Fellowship
- Show Of Force. The Boss gets a free Hard Cut when it has the spotlight.
- Guardian: A titan defends a location (Nunatak the Arctic Primordial Beast)
Minimum response level: 0
Location bonds
- Bonds go here
Boss:
- Petra she/her, Vampire scientist. She has absorbed the Artifact of Power “Frost’s Breath” She’s almost done with a long-term plan to destroy Sunpeak by suddenly freezing all the lava within it. The lava will contract and the mountain will be structurally unsound.
- Agenda:
- Frost’s Champion. Fire and Ice oppose each other. When Petra and Buckle touch, they both take damage. Her attacks has the Area tag.
- Frostflesh: When Petra is damaged, a piece of her icy body breaks off and becomes a minion. The first time Petra would be destroyed, damage this stat instead. Her whole body shatters, but it was a decoy! She’s really somewhere else.
- stat
- Frost’s Champion. Fire and Ice oppose each other. When Petra and Buckle touch, they both take damage. Her attacks has the Area tag.
Forces:
- Name, pronouns, personality
- The Recruiter: A terrible machine scientist that can mechanize captured living creatures, converting them into new Machines.
- Mechanization: Once per day, the Recruiter can convert a captured enemy into a Machine, giving it the Roboticized modifier (page 141).
- The Recruiter: A terrible machine scientist that can mechanize captured living creatures, converting them into new Machines.
- Tyrant Penguin. Like an Emperor Penguin, but bigger and more aggressive. Its cheek patches are red, not yellow.
- Slide attack: The Tyrant Penguin slides on its belly towards its prey. While sliding, the Tyrant Penguin is a Piercing weapon.
- Name, pronouns, personality
- Friendly Ghost: A kindly ghost. It just wants to play with you! Forever. You can never leave.
- Helpful Haunting: This ghost quickly grows attached to those it meets, and will help them in anything they need. It will want to play games, if left to its own devices, or it will help them overcome the dangers they face here.
- Possessive: The friendly ghost cannot leave the place it has haunted. It does not want its friends to leave this place, either, and will use all its ghostly power to try and keep you here. It will lock doors, throw things, and even call upon the other threats in the area to threaten you with, if it must.
- Friendly Ghost: A kindly ghost. It just wants to play with you! Forever. You can never leave.
- Aarlak, he/him, Vampire Wall Walker
- Wall Walker is the cute nickname given to those thugs and assassins who can walk along walls and climb across ceilings. Walkers are not to be trifled with, and will mess you up for any reason at all.
- Death From Above: Wall Walkers can climb along walls and ceilings as quickly as they can run, and as silently as a ghost. When the Wall Walker drops down on an enemy from above, they can either kidnap them or deal damage to them as a Hard Cut, their choice.
- Patience: The Wall Walker is Secret until they make a Cut. When they escape or hide, they become Secret again until they make a Cut.
- Wall Walker is the cute nickname given to those thugs and assassins who can walk along walls and climb across ceilings. Walkers are not to be trifled with, and will mess you up for any reason at all.
- Nunatak, he/him Arctic Primordial Beast. A huge walrus, covered in ice armor.
- Primordial Beast, Arctic: A blubbery beast that wears ice for armor. It is sealed away deep in the ice of the coldest part of the world.
- Primordial Beast: A primordial beast is ancient and perfect. Its attacks are Giant. It cannot be harmed by standard weaponry. It cannot be destroyed – if it would be, it takes damage instead. This stat functions even while damaged.
- Arctic Champion: This primordial beast has Protection from the ice and cold. The thick ice growing on its body give it (Armor, 2 Uses).
- Pure Power: The arctic beast can smash through anything in its path. Nothing without equivalent power can Keep It Busy.
- Primordial Beast, Arctic: A blubbery beast that wears ice for armor. It is sealed away deep in the ice of the coldest part of the world.
Neighbors
- Sunpeak, west
- Castellum, south
- Cracktooth Wastes, south