Kankero’s Labyrinth
endless fairy tale dungeon, creepy, peaceful
This endless dungeon has tunnels and halls of all shapes and sizes, including a sewer that’s big enough for to sail a small ship into. It’s mostly built with craggy mossy stones. Some drains are noticably sloped, and others are level and easy to sail through. Some tunnels are sealed with stone doors. Some doorways have collapsed. Stairs and bridges extend the labyrinth into the third dimension. A confusing hodgepodge of architecture that has been built and rebuilt many times.

Points of Interest:
- a place
- details
- characters
- pictures if you have them
- another place
- and so on
Stats:
- Swarming: This place is home to the Horde.
Response Level: 2
-
Maze: Anyone traveling off the path gets lost.
Minimum response level: 0
Location bonds
- Bonds go here
Boss:
- Lord Kankero, he/him, a big physical guy, the sort to slap you on the back painfully hard when laughing at your joke. He just wants people to impress him with martial prowess and then he’ll feed them a feast, but he’s really strong so most people flee or die.
- Agenda:
- Champion: Prove your might.
- Gracious Host: Throw a party for your guests.
- Giant Crab: These armored crustaceans crush their enemies in their mighty claws. Once they grab you, they won’t let go until they fall asleep.
- Meaty Claws: Anyone damaged by the Giant Crab becomes grabbed. The Giant Crab can grab up to two enemies at a time, and will only let go if this stat is damaged.
- Armored Shell: The Giant Crab can only take damage from Piercing or Giant attacks.
Lieutenant:
- Iggy le Feu, she/her Human Scorned Champion: They were supposed to be The Dragon. But instead, you are, and they are not happy with the great dragons’ decision.
- She wields a spear tipped with a giant tooth. Her red and gold armor is made from scales. Surely from dinosaurs, since Dragons aren’t available. Her helmet is made from a Snake-Folk skull with open jaws. Its fangs frame her face.
- A Hero Scorned: The Scorned Champion is bitter and single-minded, and will try to harm or hinder The Dragon whenever they have the chance, regardless of what their mission is.
- Champion of Fire: The Scorned Champion takes no damage from fire and heat, even dragonfire. Their attacks have the Burning tag.
- Armor of Red and Gold: When the Scorned Champion would be damaged or destroyed, damage this stat instead.
Forces:
- Beast Brawler: A beastfolk warrior who loves direct confrontation.
- Brutal Warrior: The Brawler hits you where it hurts. When they deal damage to someone who is already damaged, they can make one of their existing damage Necrotic instead of damaging a new stat.
- Hard To Kill: When someone rolls a 10+ to Finish Them against the Beast Brawler, unless they rolled with Wisdom, damage this stat and negate their Finish Them attempt. It fails, and the brawler survives.
- Dwarven Defender: Trained in the art of the tower shield, this dwarf will defend you through thick and thin.
- Loyal: The defender can damage this stat to prevent damage to someone.
- Shield-Bearer: The defender and anyone standing next to them cannot be damaged from the front.
Independent Forces:
- Tanthier, he/him Spider Commander: This sneaky trickster grants stealth to the Horde.
- DEAD Accidentally killed by Gummidge
- Ambush Command: All nearby Horde threats, including this one, can walk on walls, move silently, and hide quickly. Until one Horde threat makes itself known or is found, all nearby Horde threats are Secret.
- Tiny Swarm: A cluster of small enemies, each the size of your fist. Spiders, rats, beetles, zombie hands – whatever they are, they get all over the place and make your life much harder than it should be.
- Climb All Over: The tiny swarm can crawl on top of its enemies, enveloping them in itself. Anyone enveloped is in Despair and cannot Get Away. The tiny swarm can climb on any surface and fit through small gaps.
- Flying Swarm: A large number of flying things, getting all over the place. Bats, dragonflies, ravens – whatever they are, they make escape difficult.
- Cover Everywhere: Anyone trying to Get Away from a place with a Flying Swarm must Pay a Price first.
Neighbors
- ocean, south
- Simple Savannah, north