The Last Village

The Last Village

The residents believe that they live in the last surviving settlement in the world. The forest around them has been overtaken by an invasive species of carnivorous tree. Sunbeams shining through the trees’ leaves puts people to sleep, and the trees’ roots take them. The residents think the forest has spread over the whole world, and don’t venture out to check because they’ll be caught and killed by the trees! People from outside also assumed the village was destroyed. Neither group goes through the dangerous forest to confirm their mistaken beliefs.

The village is a series of treehouses connected by rope bridges, like the Ewok village from Return Of The Jedi.  The buildings and walkways have awnings to keep out the Sunbeams.

Look: All-Natural, Settled. The village is built into the trees, like the Ewok Village, and the buildings and walkways have awnings to keep out the Sunbeams.

Nature: Dangerous & Inviting. A beuatiful forest with hidden hazards.

Travel: hard march

Stats:

  • Blighted: This place is cursed with the Scourge.

Independant forces:

  • Sunbeam. (Sola’s Embrace, b2p187)
  • A warm, sunny patch of ground. It beckons to you to lie down and take a well deserved nap.
    • This threat is Secret.
    • Honeypot: When a player steps into the sunlight, they feel an overpowering need to rest. Reveal this stat. Any attempt to leave the sunlight requires a roll to Get Away, made with Despair. Staying within the sunlight slowly drains your strength, dealing damage to you over time. This does not hurt, and in fact, feels very warm and relaxing.
      • If you are Taken Out within the sunlight, you fall asleep, and will not  awaken by yourself. Someone will need to rescue you.
      • If the light is blocked somehow, damage this stat.

Response Level: 2

  1. More Than It Seems: This location gains another stat.
    1. Maze: Anyone traveling off the path gets lost.
  2. Show Of Force: The Boss has a Hard Cut, which he may use at any time, but only once.
  3. Sheriff: An Innocent Threat will arrest the next player who goes out in the open
  4. Wild Animal When you reach this Response level, a Sunbeam will attack the next player who goes out into the open.

Minimum response level: 2

Location bonds

  • Bonds go here

Boss:

  • Otto he/him Human
    • Otto was young when the predator trees took over the forest, so he’s been fighting the ftrees as long as he can remember.
    • He’s completely covered in wooden armor decorated with green leaves. He has a big helmet and shoulder pieces like an MMO character, all made of leaves and branches.
    • Agenda: Priest – keep the faith
    • Tough Guy (b4p268)
      • Built Strong: When the Tough Guy is damaged, they deal damage back.
      • Invincible: This stat needs to be damaged three times to Take Out the Tough Guy.
      • Simple-Minded: The Tough Guy loves one thing and one thing only, and they are easily distracted or persuaded by that one thing.
      • Threat to the World: Anyone taking direct action against a Threat to the World must Pay a Price first.

Lieutenant:

  • Chloe she/her Human
  •  Judas (b4p262)
    • Chloe is Edna’s eldest sister. As the first-born, she was the darling of the family, until Edna’s Ogre-ism manifested at puberty. Now Edna is the family’s favorite, and Chloe never forgave her. She’s 11 years older than Edna, in her 60s.
    • Bonds do not make the Judas a companion.
    • Personal History: The Judas is not as completely heartless as they seem. When you confront them about your past together, this stat becomes damaged. While this stat is damaged, the Judas cannot harm the person who damaged it.
    • Twist The Knife: When the Judas causes harm to a hero, that hero must Forge a Bond with the Judas. When you make a roll against the Judas while you have any Bonds with them, the Judas can erase one of those bonds to fill you with Despair for that roll.
    • Vendetta: The Judas wants to make you hurt. They will focus on physically and emotionally harming those who have Bonds with the Judas above all else, even above their mission or their goals.

Forces:

  • Lucas he/him human patrol captain
    • Sticks spreading out from his shoulders and above his big leaf hat mark him as a leader and give him a fearsome appearance
    • Fear Commander (b4p224)
      • Terror Command: All nearby Horde threats, including this one, give Despair to anyone trying to attack or hinder them.
  • Patrol, various humans.
    • Everyone in the village is conscripted because they’re always in survival mode. Each one wears a hat made of one huge leaf, hoping to shield themselves from the deadly sunbeams. Their “weapons” are poles and hooks, usually used to safely pull victims out from the sunbeams from a safe distance.  Rarely encountered alone, you almost always find them in Groups or Gangs.
    • Horde Trooper (b4p227)
      • Following Orders: If the Trooper is in a  Group, Gang, or Army, then this stat must be damaged twice.
    • Fool (b4p228)
      • Comic Relief: When a Commander would be damaged or defeated, instead destroy this minion in a hilariously over-the-top way.

Neighbors

  • Oolite Mine, east
  • Deadlands, west
  • Ocean, south
  • Samantha’s Swamp, north