VolWolkenStadt

VolWolkenStadt

post-post-apocalyptic wasteland. Overgrown ruins. dangerous hike

Long ago, a technologically advanced civilization flourished here. They didn’t respect nature and destroyed habitats to extract resources. Nature sent a horde of ravenous boar monsters against them, forcing them to flee to the Forgotten Lands. The machines that weren’t destroyed by the boars ran unattended. Sky cities crashed. Nature reclaimed the land. Now it’s a wild land full of hidden ruins, with both natural and artificial creatures. A few hardy tribes have moved in, despite the danger.

Points of Interest:

  • LuftSchloss Ettlingen
    • a sky city that crashed on the side of a plateau.  The outskirts are overgrown. Warriors test their skills by provoking the city’s robotic defenders.
    • Connor, Erik, & Hilda: Cartae warriors trying to prove themselves.
  • The Cartae, a human civilization.
    • Fiercely independent people who set out for an uninhabited land to prove their mettle against whatever the world could throw at them. After a while they realized that VolWolkenStadt used to be inhabited, but that means they will succeed where others have failed. They don’t live in the crashed sky-city. They built their own dwellings up the sides of mountains. Lots of ropes and bridges and elevators.
    • Their warriors want to prove themselves against the great machines, but their farmers want to prove themselves against the depleted soil and their healers want to prove themselves against the nanite plague. If you are wounded by a machine, nanomachines may try to “repair” you into a machine. The healers are working against it.
    • Each village has a pile of treasures and trophies in the center. Once a warrior has added a trophy to one village’s pile, adding to another village’s pile is treason, and they are not welcome in the first village.
  • Erik’s village
  • All-Ogre village. Clearly Ogres are the best because they are bigger and stronger.
  • No-Ogre village. Ogres are easy-mode. Many people who live here have the Ogre genes, but it didn’t manifest for them. They’re challenge runners.
  • A mix. Less combat-focused.

Stats:

  • Stat: Machines live here

Response Level: 4

  1. Dark Secret. Stat: Civilized. People live here.

  2. Famine: When the Fellowship Fills Their Belly, one of them must Pay A Price.
  3. Separation
  4. Guardian

Minimum response level: 2

Location bonds

  • Bonds go here

Boss:

  • The Machinist it/its robot overseer of LuftSchloss Ettlingen (a crashed Sky City)
  • Agenda: Isolationist Defender
  • LuftSchloss Ettlingen, Fallen Forge City : The remains of a Machine factory city, the fires long since burnt out. The buildings are in disrepair, the streets are littered with the fallen, and the warehouses are half-filled with dusty robots who never woke up. A single old caretaker bot watches over the forge, barely keeping the lights on.
    • Elderly Overseer: The overseer watches over this place. This old caretaker wants nothing more than to keep the forge from falling apart, but cannot fight the inevitability of time. The overseer themselves is not dangerous, but they can activate sleeping machines in the warehouses to defend the forge if they must. Most of these robots can no longer awaken, and many who do awaken will arrive with a stat already damaged.
    • Machine City: Machines of every type were once found here in the forge city. Cameras can see almost everything that happens here, and the overseer is connected to the camera system and see it all, too. If the central camera AI is shut down or destroyed, damage this stat, and the overseer can no longer see the whole city at once.

Forces:

  • Name, pronouns, personality
    • threat (book #, page ###)
      • stat
      • stat

Neighbors

  • Forgotten Lands, dimensionally shifted