{"id":305,"date":"2018-10-26T21:54:13","date_gmt":"2018-10-26T21:54:13","guid":{"rendered":"http:\/\/cliffnordman.com\/blog\/?p=305"},"modified":"2019-04-02T11:17:25","modified_gmt":"2019-04-02T11:17:25","slug":"procjam-7dfps-2018-day-6","status":"publish","type":"post","link":"https:\/\/cliffnordman.com\/blog\/2018\/10\/26\/procjam-7dfps-2018-day-6\/","title":{"rendered":"PROCJAM \/ 7DFPS 2018: Day 6"},"content":{"rendered":"<p><a href=\"http:\/\/www.procjam.com\/\">PROCJAM<\/a>, <a href=\"http:\/\/7dfps.com\/\">7DFPS<\/a><\/p>\n<p><a href=\"https:\/\/cliffnordman.com\/blog\/2018\/10\/23\/procjam-2018-photo-copy-day-1\/\">Day 1<\/a>, <a href=\"http:\/\/cliffnordman.com\/blog\/2018\/10\/25\/procjam-2018-photo-copy-day-2\/\">Day 2<\/a>, <a href=\"http:\/\/cliffnordman.com\/blog\/2018\/10\/25\/procjam-2018-photo-copy-day-3\/\">Day 3<\/a>, <a href=\"http:\/\/cliffnordman.com\/blog\/2018\/10\/25\/procjam-7dfps-2018-day-4\/\">Day 4<\/a>, <a href=\"https:\/\/cliffnordman.com\/blog\/2018\/10\/26\/procjam-7dfps-2018-day-5\/\">Day 5<\/a><\/p>\n<p>I&#8217;m approaching the end, so I need to wrap things up.\u00a0 Here are some relatively quick fixes.<\/p>\n<p>Pressing Escape will exit the game, but there&#8217;s also a diagetic exit at the end of the 6:00 road.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-306\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/exitroad.png\" alt=\"\" width=\"728\" height=\"518\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/exitroad.png 728w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/exitroad-300x213.png 300w\" sizes=\"(max-width: 728px) 100vw, 728px\" \/><\/p>\n<p>Also visible in that image is the trash fence. Burning Man is surrrounded by a pentagonal fence meant to catch anything form the city that blows away in the desert wind.\u00a0 I added a circular fence to keep players from wandering off the edge of the world. The real fence has a square lattice pattern, but I made the width of the fence segments adjustable and I didn&#8217;t want to deal with the texture stretching, so my fence has only horizontal bands.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-307\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/fence.png\" alt=\"\" width=\"873\" height=\"591\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/fence.png 873w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/fence-300x203.png 300w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/fence-768x520.png 768w\" sizes=\"(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p>One of the last things I added to my Burning Man simulation was the Man himself.\u00a0 He&#8217;s another low-poly mesh built in Milkshape, although the base is generated with the same Lathe that creates the Temple.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-308\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/man.png\" alt=\"\" width=\"590\" height=\"591\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/man.png 590w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/man-150x150.png 150w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/man-300x300.png 300w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/man-100x100.png 100w\" sizes=\"(max-width: 590px) 100vw, 590px\" \/><\/p>\n<p>Camp structures will now fill long blocks.\u00a0 I just re-run the structure placement algorithm with several starting locations along the long axis of the camp.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-309\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/longcamp.png\" alt=\"\" width=\"875\" height=\"601\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/longcamp.png 875w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/longcamp-300x206.png 300w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/longcamp-768x528.png 768w\" sizes=\"(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p>There are some weird things visible in the above image that aren&#8217;t normal camp structures.\u00a0 Those are landmarks! Yes, I&#8217;ve finally added some landmarks to a game ostensibly about photographing landmarks.\u00a0 There&#8217;s a two level-generator that lays out several paths, then puts objects along those paths. It can create.<\/p>\n<p>Balloons (1 thin, irregular path with a large sphere at the end)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-310\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/landmark_balloon.png\" alt=\"\" width=\"593\" height=\"589\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/landmark_balloon.png 593w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/landmark_balloon-150x150.png 150w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/landmark_balloon-300x298.png 300w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/landmark_balloon-100x100.png 100w\" sizes=\"(max-width: 593px) 100vw, 593px\" \/><\/p>\n<p>Towers ( a line of vertical lines)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-312\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine2.png\" alt=\"\" width=\"681\" height=\"533\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine2.png 681w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine2-300x235.png 300w\" sizes=\"(max-width: 681px) 100vw, 681px\" \/><\/p>\n<p>Abstract art (irregular paths of irregular shapes)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-311\" src=\"http:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine3.png\" alt=\"\" width=\"500\" height=\"450\" srcset=\"https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine3.png 500w, https:\/\/cliffnordman.com\/blog\/wp-content\/uploads\/2018\/10\/vine3-300x270.png 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>An unfortunate side effect of these wonderful new landmarks: the AI Photographer doesn&#8217;t know how to look at them.\u00a0 The Burning Man sim has overtaken the photography sim so much that the original goal of the project no longer works.\u00a0 Whoops!\u00a0 There&#8217;s still a bit of time to re-write the photographer, though.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PROCJAM, 7DFPS Day 1, Day 2, Day 3, Day 4, Day 5 I&#8217;m approaching the end, so I need to wrap things up.\u00a0 Here are some relatively quick fixes. Pressing Escape will exit the game, but there&#8217;s also a diagetic exit at the end of the 6:00 road. Also visible in that image is the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cliffnordman.com\/blog\/2018\/10\/26\/procjam-7dfps-2018-day-6\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;PROCJAM \/ 7DFPS 2018: Day 6&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,8,1],"tags":[],"class_list":["post-305","post","type-post","status-publish","format-standard","hentry","category-photography","category-programming","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/305"}],"collection":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/comments?post=305"}],"version-history":[{"count":1,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/305\/revisions"}],"predecessor-version":[{"id":313,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/305\/revisions\/313"}],"wp:attachment":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/media?parent=305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/categories?post=305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/tags?post=305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}