{"id":325,"date":"2018-12-09T02:04:06","date_gmt":"2018-12-09T02:04:06","guid":{"rendered":"http:\/\/cliffnordman.com\/blog\/?p=325"},"modified":"2019-02-26T11:26:10","modified_gmt":"2019-02-26T11:26:10","slug":"youre-not-done-yet","status":"publish","type":"post","link":"https:\/\/cliffnordman.com\/blog\/2018\/12\/09\/youre-not-done-yet\/","title":{"rendered":"RPG idea: You&#8217;re not done yet"},"content":{"rendered":"<ul>\n<li>Villains that are so committed that they won&#8217;t stay dead are great!\n<ul>\n<li>I ran a game where a character killed by the party dedicated her &#8216;life&#8217; to destroying them.<\/li>\n<li>Fans of <a href=\"https:\/\/critrole.com\/\">Critical Role<\/a> are hoping that a recently-deceased villain can use her eldritch connections to come back and harry the party<\/li>\n<\/ul>\n<\/li>\n<li>If NPCs can do cool things, PCs should be able to do them too! Thus, I should allow my players to refuse to stay dead.\n<ul>\n<li>This was a hype moment for a player character in <a href=\"https:\/\/critrole.com\/\">Critical Role<\/a>.<\/li>\n<\/ul>\n<\/li>\n<li>I have trouble with the Last Breath move in Dungeon World where Death offers a deal to let a character return to life. What does death want?\n<ul>\n<li>More death? Everything dies eventually.<\/li>\n<li>More death faster? If so, no evil overlord would stay dead, since they tend to kill a lot of other people.<\/li>\n<li>The PC&#8217;s possessions? The PC is already going to lose everything by dying.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>So here&#8217;s the synthesis of all the above. When a PC dies, it&#8217;s not Death offering deals, but several powerful spiritual forces.<\/p>\n<ul>\n<li>The Good-aligned god of a heroic adventurer says she&#8217;s spent enough time in the muck, chasing monsters, hands soaked in the blood of victims she couldn&#8217;t save and the villains who killed them. Come home to Paradise. Rest.<\/li>\n<li>A war-like deity knows that the dying adventurer still has work to do. Life will be offered as a loan. You may live until you complete this final mission.\n<ul>\n<li><strong>One Last Job:<\/strong> <em>When you complete the mission assigned to you by your deity<\/em>, the next time you make the <strong>Make Camp<\/strong> or <strong>Recover<\/strong> move, you die peacefully in your sleep. You know this is coming. Perhaps you should gather your loved ones.<\/li>\n<\/ul>\n<\/li>\n<li>Revenge personified says, &#8220;Your hatred of those who killed you is justified, and I will empower you to carry it out!.&#8221; Not only will the adventurer die again once vengeance is achieved, but Revenge grants the adventurer several powerful and messy moves to achieve it\n<ul>\n<li><strong>Eye for an eye: <\/strong><em>When you focus your hatred on your target and injure yourself<\/em>, your target receives the same injury. You may not kill yourself with this move. If your wound is healed, the target&#8217;s wound is also healed.<\/li>\n<li><strong>No rest for the wicked: <\/strong><em>When you don&#8217;t pursue vengeance for an entire day,<\/em> your sleep is disrupted with dreams of what your target did to you. You do not gain the benefits of the <strong>Make Camp<\/strong> move.<\/li>\n<li><strong>Boiling hatred.<\/strong> A rage meter that increases powers but causes violent outbursts, etc.<\/li>\n<li><strong>Just you and me:<\/strong> <em>when you look your target in the eye and challenge her to combat<\/em>, gain Hold equal to your Rage. During this combat, you may spend 1 Hold to negate one attack from a source other than your target, as your singular focus allows you to ignore everything else.<\/li>\n<li><strong>Nothing to live for:<\/strong><em> When your target dies<\/em>, you explode is a shower of boiling, acid blood. Everything within <em>reach <\/em>takes your weapon damage plus your rage. Everything within <em>near<\/em> takes damage equal to your rage. You die immediately and do not make the <strong>Last Breath<\/strong> move.<\/li>\n<\/ul>\n<\/li>\n<li>The demon in charge of a plot that the adventurer may or may not be in the process of foiling could use some capable help, and offers a full lifetime, just as long as the adventurer does his best to make sure the evil plot is not disrupted.\n<ul>\n<li><strong>Asmodeus&#8217; First Law:<\/strong> <em>If you disrupt your patron&#8217;s plan or injure those carrying it out<\/em>, you suffer your weapon damage.<\/li>\n<li><strong>Asmodeus&#8217; Second Law:<\/strong> <em>If by inaction you allow your patron&#8217;s plan to be disrupted or allow those carrying out to come to harm<\/em>, you suffer a debility.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Villains that are so committed that they won&#8217;t stay dead are great! I ran a game where a character killed by the party dedicated her &#8216;life&#8217; to destroying them. Fans of Critical Role are hoping that a recently-deceased villain can use her eldritch connections to come back and harry the party If NPCs can do &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cliffnordman.com\/blog\/2018\/12\/09\/youre-not-done-yet\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;RPG idea: You&#8217;re not done yet&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-325","post","type-post","status-publish","format-standard","hentry","category-rpg"],"_links":{"self":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/325"}],"collection":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/comments?post=325"}],"version-history":[{"count":5,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/325\/revisions"}],"predecessor-version":[{"id":349,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/325\/revisions\/349"}],"wp:attachment":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/media?parent=325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/categories?post=325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/tags?post=325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}