{"id":50,"date":"2017-02-12T21:07:13","date_gmt":"2017-02-12T21:07:13","guid":{"rendered":"http:\/\/cliffnordman.com\/blog\/?p=50"},"modified":"2019-02-26T11:32:36","modified_gmt":"2019-02-26T11:32:36","slug":"crusher-the-emotionless-barbarian","status":"publish","type":"post","link":"https:\/\/cliffnordman.com\/blog\/2017\/02\/12\/crusher-the-emotionless-barbarian\/","title":{"rendered":"Crusher, the emotionless Barbarian"},"content":{"rendered":"<p>Pathfinder&#8217;s <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/bestiary5\/android.html\">Android<\/a> race has two features that are very interesting to <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/coreRulebook\/classes\/barbarian.html#barbarian\">Barbarians<\/a>.<\/p>\n<ol>\n<li>Immune to morale bonuses.\u00a0 The stat buffs from rage are morale bonuses.<\/li>\n<li>Immune to fatigue.\u00a0 Ending Rage makes Barbarians fatigued, and they can&#8217;t enter rage again until the fatigue wears off.<\/li>\n<\/ol>\n<p>Combining these two makes an interesting Barbarian who does not get stat bonuses, but can use powerful &#8220;once per rage&#8221; abilities every round, by beginning and ending rage every round.<\/p>\n<p>At first I pursued the robot theme by selecting the <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/technologyGuide\/archetypes.html#savage-technologist\">Savage Technologist<\/a> archetype, which has the appealing pistol + sword fighting style. Using a pistol in melee without provoking AOOs sounds great, but reloading still provokes, and reloading requires a free hand, which Crusher doesn&#8217;t have because he&#8217;s holding a sword. \u00a0 It was too much trouble.<\/p>\n<p><a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/coreRulebook\/classes\/barbarian.html#rage-powers-strength-surge\">Strength Surge<\/a> adds barbarian level to one CMB check, so I looked for a combat maneuver to specialize in.\u00a0 The <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/advancedPlayersGuide\/coreClasses\/barbarian.html#brutal-pugilist\">Brutal Pugilist<\/a> archetype and <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/coreRulebook\/classes\/barbarian.html#rage-powers-animal-fury\">Animal Fury<\/a> rage power reward grappling, so I built a grappler. I chose level 7 because that&#8217;s when <a href=\"http:\/\/paizo.com\/pathfinderRPG\/prd\/coreRulebook\/feats.html#greater-grapple\">Greater Grapple<\/a> becomes available, which lets me make two grapple checks per round.\u00a0 Since Androids get a bonus to Dexterity, Crusher uses Dexterity instead of Strength for all his rolls.\u00a0 (Maybe the three feats aren&#8217;t worth the slightly higher numbers, but I&#8217;m tired of doing math.)<\/p>\n<p>The average CMD for a CR 7 enemy is 26, so Crusher succeeds on a 2.\u00a0 Each time he maintains a grapple, he bites, and he can choose to deal damage when he maintains a grapple, so he can bite up to four times in one round. He can also reliably tie up foes with an escape DC in the 40s.<\/p>\n<p>His defenses are fine.\u00a0 23 AC will stop 60% of attacks.\u00a0 Alas, the -2 AC penalty from rage is not\u00a0 a morale penalty, so it still applies.\u00a0 He&#8217;s immune to a number of status effects and has bonuses against others, including mind-effecting, the worst kind of save for a melee monster to fail.<\/p>\n<p><strong>Crusher<\/strong><br \/>\nMale Android Barbarian (Brutal Pugilist) 7<br \/>\nN Medium humanoid, construct<br \/>\nInit +6; Senses darkvision 60 ft.; Perception +13<\/p>\n<p><strong>DEFENSE<\/strong><br \/>\n<strong> AC<\/strong> 23, touch 14, flat-footed 18 (+7 Armor, +5 DEX, +2 shield, +1 deflect -2 rage)<br \/>\n<strong> hp<\/strong> 76 (7d12+28)<br \/>\nFort +10, Ref +10, Will +5 (+4 vs. Mind-effecting, paralysis, poison, stun)<br \/>\n<strong> Defensive Abilities<\/strong> DR 1\/&#8211;, <strong>Immune<\/strong> disease, sleep, fear, emotion, fatigue, exhaustion<br \/>\n<strong> OFFENSE<\/strong><br \/>\n<strong>Speed<\/strong> 40 ft.<br \/>\n<strong>Melee<\/strong> unarmed strike +14\/+9 1d4+6 (19-20\/x2), bite +8 1d4+3<br \/>\n<strong>Ranged<\/strong> MW composite longbow +14\/+9 1d8 (x3)<br \/>\n<strong>Special Attacks<\/strong> rage (19 rounds\/day), rage powers (animal fury, strength surge +7, brawler)<\/p>\n<p><strong>STATISTICS<\/strong><br \/>\n<strong>Str<\/strong> 10, <strong>Dex<\/strong> 22, <strong>Con<\/strong> 16, <strong>Int<\/strong> 9, <strong>Wis<\/strong> 12, <strong>Cha<\/strong> 6<br \/>\n<strong> Base<\/strong> Atk +7; <strong>CMB<\/strong> 13 (+5 grapple); <strong>CMD<\/strong> 24 (+3 vs. grapple)<br \/>\n<strong> Feats<\/strong> Agile Maneuvers, Improved Grapple, Greater Grapple, Weapon Finesse<br \/>\n<strong> Skills<\/strong> 11 skill points Perception +13, Acrobatics +12<br \/>\n<strong> Languages<\/strong> Common<br \/>\n<strong> SQ<\/strong> fast movement, Pit Fighter (+1 grapple CMB, +1 grapple CMD), Improved Savage Grapple<br \/>\n<strong> Gear:<\/strong> +1 Mithral Breastplate, +1 Buckler, Cloak of Resistance +2, Ring of Protection +1, Belt of DEX +2, Agile Amulet of Mighty Fists, MW cold iron Cestus, MW alchemical silver Cestus, MW Composite Longbow, 4x50ft silk rope, 2x potion of Fly, 40x arrows, 20x blunt arrows, barbarian&#8217;s kit<\/p>\n<ul>\n<li>Immune to fatigue, so cycle Rage every round to use Strength Surge on grapple every round<\/li>\n<li>Greater Grapple allows maintaining a grapple as a move action, so 2 grapple checks per round.<\/li>\n<li>Animal Fury: free bite attack when maintaining a grapple<\/li>\n<\/ul>\n<p><strong>Initial grapple<\/strong>: +25 vs CMB (7BAB + 6DEX +7 Strength Surge +2 Imp. Grapple +2 Greater Grapple +1 Pit Fighter)<\/p>\n<p><strong>Animal Fury<\/strong>: bite +13 1d4+6<br \/>\n<strong> Maintain grapple<\/strong>: +25 or +23 vs CMB (7BAB + 6DEX +5 Maintain +2 Imp. Grapple +2 Greater Grapple +1 Pit Fighter) +2 Animal Fury?<br \/>\nPin or damage (1d4+6)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pathfinder&#8217;s Android race has two features that are very interesting to Barbarians. Immune to morale bonuses.\u00a0 The stat buffs from rage are morale bonuses. Immune to fatigue.\u00a0 Ending Rage makes Barbarians fatigued, and they can&#8217;t enter rage again until the fatigue wears off. Combining these two makes an interesting Barbarian who does not get stat &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cliffnordman.com\/blog\/2017\/02\/12\/crusher-the-emotionless-barbarian\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Crusher, the emotionless Barbarian&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-50","post","type-post","status-publish","format-standard","hentry","category-character-build"],"_links":{"self":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/50"}],"collection":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/comments?post=50"}],"version-history":[{"count":1,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/50\/revisions"}],"predecessor-version":[{"id":51,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/posts\/50\/revisions\/51"}],"wp:attachment":[{"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/media?parent=50"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/categories?post=50"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cliffnordman.com\/blog\/wp-json\/wp\/v2\/tags?post=50"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}