Fairmeadow Fair, session 2

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My players enjoyed the first session so much they asked me to come back and continue the adventure.  Since Fairmeadow Fair is usually a one-shot, we didn’t talk about character backgrounds, and I didn’t build the world much past the town and the surrounding fields.  We spent the first part of the session brainstorming about those things.

Gleador is from the Sapphire Islands and was exiled for showing Lucia a secret ritual. This means that the Sapphire Islands have an organization of Druids that have secret rituals and can exile people. The Sapphire Islands are in the south and are more tropical than the plains and forests surrounding Fairmeadow.  Lucia & Gleador are heading north through this region to reach the Great Forest, home of the Elves, where Gleador hopes he can somehow redeem himself.  The central plains are a loose group of city-states with nominal allegiance to a central government that isn’t relevant to most people daily lives.  Each city-state sends a representative to high council, which elects a leader.  The current leader of the council is a queen.  We will fill in the details of Gleador’s exile, the ritual, and what he must do to be restored at a later time, as they become relevant.

Lucia attended a Paladin Academy, so there must be a number of Paladins out there, enough to sustain a school. Gleador owes Lucia some sort of debt.

Gleador: Why would I owe you a debt?

Lucia: Because I’m so cool.

When we last left our heroes, they just returned to The Brace Of Pigs tavern with the special festival wine, and everyone in the crowded tavern is celebrating. Every room in The Brace of Pigs was reserved long before the festival, but a couple is willing find other accommodations and let Gleador and Lucia have their room as a gift for saving the day.  Fairmeadow has a tradition of hospitality, where people open their homes to travelers, especially during the fair when the two inns can’t contain all the visitors.  Guests are given a sturdy token, big enough to fit in own hand, with a unique shape, pattern, or image on it.  This token matches a placard set over the door of the house, so they can recognize the place they are staying. Bill Glazer offers his token to our heroes. He’s a glassblower & lives with his parents, Fred & Eliza. Their token is beautiful multi-colored glass in a metal frame.  Our heroes choose to stay with the Glazers and let the other couple keep their room.

The tavern is bustling, because it’s the supper rush the night before the festival begins.  Gleador looks around to see what’s happening.  Ferdinand is excited to be accepted instead of an outcast. He’s had a few drinks and is arm-wrestling all comers. He’s pretty strong in elf form, so he’s winning for now, but he’s not so good at self-control and may “hulk out” if he faces stiff competition. There’s a table in the back where a bard (a regional celebrity) is holding forth, telling stories to the delight of his entourage and fans. Bards are entertaining and also bring stories from far-off places. There’s also a kid wandering from table to table, apparently not with anyone. As he passes our heroes’ table, Gleador notices that his coin purse is missing!

Gleador alerts Lucia to the theft. Lucia keeps her purse inside her armor, so she’s fine. She grabs for the kid but only gets his cloak, which drops to the floor with a heavy jingle of many coin purses. Gleador leaps over the table, tackles the kid, and knocks the barstool out from under a large man at the bar. Lucia takes the cloak to Hobert the barkeep and asks him to return the purses, since he knows everyone. Gleador is trying to keep a hold of the kid and calm the drunk man he knocked over, but it’s not going well.  Lucia comes over and tries to take the kid from Gleador. As they scramble and claw at each other, the kid’s hand lands on the hilt of Lucia’s sword! She can secure the kid or her sword, not both. She has a plan, so she secures her sword and lets the kid escape. He runs out the door past Gleador, who has managed to knock the drunk man over a second time.  Gleador plays the bar-fight trump card and yells, “A round for everyone, barkeep!” The drunk man is won over by Gleador’s generosity.

People come up to order drinks are are surprised to receive their coin purses as well! Lucia retrieves thief’s cloak from Hobert and gives it to Gleador so he can tell the local dogs to track the thief by scent.  The two dogs (Ralphie and Jollifer) agree, but demand Lucia’s drink.  She get a drink just like everyone else, but her vow of temperance means she’s not allowed to drink it. She complies, but doesn’t like the reminder of the fun she’s not allowed to have.

A lackey from the Bard’s table gets a whole tray of drinks for the Bard and his entourage. The Bard orders a fancy, expensive drink, and when it arrives, he salutes Gleador with it (like Leo in Great Gatsby). Gleador comes over and introduces himself. The Bard’s name is Dandelion, and he brags about himself. Gleador motions for Lucia to come over and use her Charisma on him. Lucia’s not sure what he’s implying.  Paladins from Lucia’s academy are not barrred from romance, but she herself is single. Instead of flirting she is a charming conversationalist and impresses Dandelion with her wide travels. Of course he turns the conversation back to himself and his travels.

Samantha (the witch whose herbs were stolen to make Hobert’s wine) sees Lucia chatting with Dandelion and pulls her aside. Samantha warns her to avoid Dandelion, as one of Samantha’s recent customers had some nasty things to say about him.  (Samantha sells potions, herbs, and components useful for magic and alchemy, so Hobert’s theft was especially unnecessary.)  Lucia wants more details, but Samantha hesitates, because her customers trust her to keep their secrets. She draws a magical seal on her palm, thumb & index finger. If Lucia will shake her hand and accept a spell of secrecy, she will tell her what she knows.  Lucia doesn’t know the consequences for breaking this unfamiliar spell, so she declines, saying she’ll respect Samantha’s professional courtesy.

Bill Glazer has definitely had enough, so Gleador and Lucia leave the Brace of Pigs to walk home with him. It’s nighttime now.  The dogs return with a report on the thief’s trail. Gleador steps away so he can talk to the dogs without letting Bill know his secret. The dogs give directions to the house the thief entered, and describe the black, grey, and light grey symbol over the door. Gleador asks them to stake out the house overnight, but the dogs decline. Too much work. Not enough food.

A map of the town of Fairmeadow, showing our heroes’ home for the weekend, and the site of the confrontation.

Lucia and Bill continue to walk along, but two hooded figures emerge from the shadows ahead and block their path. “You’ve cost us a lot of money! We want it back!” says the shorter figure. Lucia says she doesn’t have the money, and that Bill is not involved. The ruffians have a specific grudge against our heroes and aren’t ruthless leave-no-witnesses mercenaries, so they give Bill a shove and tell him to get lost. Lucia draws her sword and shouts “Let me pass” in her most commanding Paladin voice.  One ruffian is shaken by her command and freezes, but the other (a Dwarven woman) leaps at Lucia with a club.  She tries to knock Lucia’s sword aside and tackle her, but Lucia stands firm and the sword blade jams into the gnarled club, locking the weapons together. Lucia tries to disarm the ruffian but ends up flinging both their weapons away. Gleador hears the commotion and turns into a panther. The second ruffian, already shaken, hears a rumbling growl and sees green retinas flash in the darkness. She yells, “I’m sorry, Opal!” and flees. Opal, the Dwarven woman engaged with Lucia, attempts to throw her cloak over Lucia’s face to get an opening for escape.  Lucia catches the whirling cape and moves with it. The combatants switch places and the cloak flutters to the ground beside them. Lucia is now between Opal and her fleeing comrade, but Opal is closer to the weapons on the ground. As the two wonder how to react to this new situation, Gleador pounces from the shadows, knocking Opal flat!

It’s surprisingly difficult to knock a Dwarf over, but panthers are very strong. Gleador is on top of her, big paws on her chest, claws extended just enough to touch her leather tunic.  Opal has never seen a panther before, so she does not recognize the invitation to surrender.  She panics, screams, and draws the dagger at her belt. Gleador moves one paw back to swat the dagger out of her hand before it finds his belly. The dagger goes flying, but both of their arms are now bleeding.  The commotion has rousee people in the surrounding houses. Candles are lit and heads pop out of upper windows.  Lucia retrieves her sword and points it at Gleador, “Back! Back, foul beast!” she says.  Gleador understands her implication and vanishes into the shadows. The general populace doesn’t need to know that the Paladin is friends with monsters.  Two neighbors come out of their homes.  Lucia “helps” Opal up and keeps a tight grip on her arm. One neighbor wants to pursue the beast with his improvised weapon.  Another is ready to care for any injuries.  Lucia tells the neighbors that she should take Opal home and make sure she’s alright.  Opal does not want to be alone in Lucia’s power, but can’t openly resist lest it be revealed that she attacked Lucia.  Gleador returns as an Elf, yelling about a strange beast that ran past him.  His arm is still bleeding where Opal’s dagger caught him, so he keeps that arm under his cloak.  Everyone is talking over each other about what to do and our heroes end up on the wrong side of the consensus. The armed neighbor is hustling Lucia and Gleador off to chase the dangerous beast, while the kindly neighbor is taking Opal inside to tend bandage her claw wound. Insisting would be suspicious, but our heroes are clever and subtle. Gleador says, “Get your cloak, Lucia, and let’s go”  Lucia picks up Opal’s cloak, so they now have her scent. They follow the armed neighbor on his futile search for the strange beast.

We ran out of time and had to stop there. As a GM, I am very proud of my players for creating and managing such complex social situations. The last scene, with everyone hiding their intentions and relationships and choosing words that meant different things to different people, was so tense and so fun! I’d be proud of that if I wrote it in a story, and they improvised it. I am eager to see what they come up with in our next session.

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Fairmeadow Fair, session 1

Campaign Summary | Session 2 →

Fairmeadow Fair is a scenario that I use to introduce people to tabletop role-playing games.  My goal is to provide a wide range of activities so players can engage with the things that interest them: parties, conspiracies, thefts, fights. I don’t want people’s first introduction to role-playing games to be a fight to the death against implacable foes.  I’ve run this scenario for several groups, but this group asked me to return and make the one-shot into a campaign.

Our heroes are Lucia, a risk-averse female human Paladin, and Gleador, an impulsive & creative male elf Druid. They are headed to the town of Fairmeadow for the famous Fairmeadow Fair, which attracts people from all across the region. There will be good food, entertainment, new people, and plenty of excitement. I show them a sketch of the city, with major landmarks like the main roads, fairgrounds, town halls, and both inns.  Gleador wants to check the perimeter, so they go clockwise, right past the Brace of Pigs inn.

A map of the city of Fairmeadow

There’s a commotion at the Brace of Pigs and an Elf wearing a big backpack bursts out of the back door and runs out into the fields, away from town.  Jimmy, son of the innkeeper, gives chase with a broom, yelling, “Stop, thief!”  Our heroes try to stop the Elf with the backpack, but he turns into a bull and plows past them!  Gleador is a thing-talker, so he can shape-shift into things of the earth as well as animals.  He attempts to turn into wheat and entangle the bull, but he fails and ends up buried to the neck in dirt.  Lucia grabs a rope from her adventuring gear & attempts to lasso the bull, but is tangled in the rope and falls over.  Jimmy & his father Hobert catch up & extricate our heroes.

Lucia feels she must redeem herself from this embarrassing failure by capturing the bull.  Hobert explains that the man pushed his way into the inn’s storeroom and stole his special wine. The inn has a tavern in the front, a kitchen & storeroom in the back (that’s where the bull-elf exited) and rooms for rent upstairs.  Each year at the start of the Fairmeadow Fair, the Brace of Pigs Inn serves this special wine, and at the end of the fair, they bottle the next year’s batch.  It’s a point of pride for the inn and a tradition for the fair, so Hobert is very upset!

Gleador excuses himself (he doesn’t want everyone to know he’s a shape-shifting Druid) and turns into a crow.  He mobilizes the crows in town to fly out over the fields and look for the bull elf. They can cover a lot of area, but will take a few hours to search.

Lucia swears herself to a quest: she will recover recover the wine!  Her god grants her immunity to piercing weapons and senses that pierce lies but in return, she must demonstrate temperance. Even if the wine is recovered before the fair is over, she cannot eat any fair food or drink any alcohol (including the wine she’s trying to recover!)  Since the bull-elf knew exactly where to get the wine, Lucia suspects an accomplice, so she starts questioning people in the tavern. It’s crowded, since even people who aren’t staying here have come for lunch.  She overhears a woman excuse herself & leave the tavern & knows that her excuse was a lie: she wanted to avoid Lucia & her questions.  Lucia follows her.

The woman heads to the busy marketplace, but is unable to lose Lucia in the crowd. Lucia asks her if she knows the thief. The woman denies it, but Lucia knows she’s lying, so she grabs the woman. The woman makes a scene, yelling at Lucia & slapping her across the face. Lucia is forced to back off by angry onlookers, but later corners the woman in a more private place.  Gleador has turned into a dog & recruited other stray dogs in town by promising that Lucia will give them all her fair food this weekend. The dogs form a perimeter around the strange woman, but she turns invisible and runs off!

GM: Wait, you still have that boon that pierces illusions, so you can still see her.

Lucia: Yup. I act surprised, then follow her.

The crows report that the bull is in a swamp some miles to the east, and that’s where the strange (and apparently magical) woman is heading. At the edge of the swamp, the stray dogs balk. The swamp seems unnatural and they are scared of it.  Gleador sends them back to town to guard the inn and report any strange scents.  He attaches a note to one of the dogs explaining that he and Lucia are on the trail of the thieves and to please give these dogs some scraps.

This delay has let the woman get far ahead, so Lucia has to follow her tracks through the swamp instead of just watching her walk across the fields. Lucia’s not very good at that & blunders into some quicksand. Gleador turns into a tree with an overhanging branch so Lucia can pull herself out. As they are struggling to get free, the woman appears, having heard the commotion.

Gleador: I continue accessing the situation as a tree.

The woman fires a lightning bolt at Lucia, which misses, but hits Gleador, setting his branches on fire. Lucia grabs a burning branch and wields it against the woman, who meets her with a dagger.

Gleador: I think I attack her at this point.

Gleador turns into quicksand to overwhelm the mysterious spellcaster. The flaming tree bends and pours over her, the flames going out as the branches turn into sand. The sand engulfs her, knocking her over, and reforming into Gleador’s Elf form pinning her in a submission hold.  She knows she’s beaten, so she stops resisting physically, but yells and curses the town and our heroes. “It’s not enough that you pillage my crops and claim them as your own, but now you invade my home and attack me!”  Our heroes thought that she and the bull elf were the ones doing the pillaging, so they ask for clarification.  It turns out that the secret ingredient in Hobert’s special wine is a rare herb that Samantha (that’s the witch’s name) grows here in the swamp.  Hobert has been sneaking in and tearing out the herb, and Samantha stole his wine back as revenge.

Lucia is moved by their plight. Lucia & Gleador bring the wine, Samantha, and Ferdinand (that’s the bull elf) back to the inn. They return the wine to Hobert in the tavern, in front of all his customers, and give Samantha and Ferdinand credit for the wine’s unique taste.  The customers cheer Samantha and Ferdinand because they love the wine. Hobert can’t say anything against Samantha & Ferdinand lest his wrongdoing be revealed. But he’s got his wine back and the yearly tradition can proceed, so he’s happy too.  Everyone’s happy, except Lucia, who was rewarded with a bottle of excellent wine which she isn’t allowed to drink.

Campaign Summary | Session 2 →