Chasing the Sunset & Edna

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

GM note:The “story” won’t start for a while. We talked as players (not as characters) about the game and made some changes to the structure.

Year in review

It’s the beginning of the year, so I checked in with my players about how the game was going, what they liked, what they disliked, what they wanted more of.

Lucia’s player started playing TTRPGs with Fairmeadow Fair in 2018 and said that this past year was the most fun they’ve had. At the start, they didn’t really know how to pretend to be an imaginary person based on some rules, so engaging with the fiction was a challenge, but a good challenge. It’s like driving a car. Once they have the experience to reach for the proper controls by habit, they can easily make the car do what they want. Similarly, this past year has been the most fun because they can concentrate on what Lucia wants to do, instead of on how to make Lucia do things.

The players really enjoyed “dungeons” — complicated self-contained areas that the characters can’t easily escape, like the science labs back in Fairmeadow Fair, or the Robotics Facility under Thaumatown.

Challenge is not a strong motivator. The players don’t need to feel like efficient tactics and good rolls are required to avoid total defeat. The fight against Doctor MacLeod at the Anti-Moon Weapon was the perfect level of challenge.

The players don’t draw strong borders between negotiations, fights, and investigations. Their preferred style of interaction is scrambling, or shenanigans.

All players, not just the GM, are authorized to add to the world.  Dryden’s player obviously loves that, and has a story for every gadget. Lucia’s player doesn’t do it much, but doesn’t feel excluded. Averiela’s player worries about being quick enough to think of things to add when the situation arises.

Averiela’s player loves mysteries, but Lucia’s player prefers a small, self-contained puzzle, like the elevator in Thaumatown’s Robotics Facility.

The party is satisfied with the companions they have accumulated. Meeting new people is nice, but adopting new friends and pets is not a priority.

Everyone, but especially Dryden’s player, like surprises: going new places and seeing new sights.

I said that I like Chasing the Sunset so much that I wish I could play a character myself. In fact I already knew which playbook I’d use, and what the character’s personality and style would be. I’d need another person to help referee if I joined as a player. Dryden’s player, who did a great job running Lasers & Feelings a while back, offered to step up to co-GM. I’m so happy! I worried that changing the structure of the party like that would be too much of a disruption, but my players — my fellow players — were supportive. I printed out a character sheet and created:

Edna Crusher-Harcourt, the Ogre

Meme references for Edna: Lady Dimitrescu, Dolly Parton, “How to Talk to Short People”, Big J from Worthikid’s “Wire

Edna, like all Ogres, is much taller than any human. I think somewhere between 15 (3x a 5′ woman) and 19 feet (2x Lady D’s height of 9’6″) tall, but I haven’t nailed it down. If she’s too big, she won’t even be able to crawl through Halfling, Dwarf, Goblin, or Platyperson buildings. She’s entering middle age and has lines on her face, especially laugh lines, because she laughs and smiles a lot. She wears an expensive but practical dress and fancy jewelry. She has broad shoulders and a powerful build, but is soft, not ‘cut’ like a bodybuilder.

She wanders where she likes because she’s so strong she does not think that she could be in danger. Enemies do not deserve her full strength, and she prefers to bully them into retreating. If they earn her respect or hurt her loved ones, she’ll draw a weapon and fight to kill! She can lift almost anything, throw anyone, jump anywhere, normal weapons only inconvenience her, and she’ll break things if she doesn’t move carefully.

She is a “mom friend”: affectionate and loyal to the “little ones” that she takes in. Receiving a gift is always very special to her, even though she’s rich, and she can heal a loved one that she holds in her arms. She travels with Ol’ Jardiner, a weird little Halfling man who was always puttering around her family estate on some vague duty. Turns out he’s a wizard!

Let’s begin

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre

Last time, the Fellowship said farewell to a companion and found the aftermath of an important battle.
Continue reading “Chasing the Sunset & Edna”

Chasing the Sunset & Letting Go

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship was teleported across the world. They determined that the Artifact of Power they carry is Infinite Windows, which can open portals to other places.
Continue reading “Chasing the Sunset & Letting Go”

Chasing The Sunset & The Power of Friendship

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship uncovered a plot by Vampires to teleport to the Moon and wipe out the last remnants of the Dragons. Buckle destroyed the teleporter for the sake of his old friend Fafnir, causing wide-ranging side-effects. Continue reading “Chasing The Sunset & The Power of Friendship”

Chasing the Sunset & Infinite Windows

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship left Swallet in arguably better shape than they found it, and sought out the Hidden Library to learn about the Artifact of Power they took from Thaumatown. Continue reading “Chasing the Sunset & Infinite Windows”

Chasing the Sunset & Family Medicine

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship saved a dinosaur ranch from a disaster that they caused, and were not greeted as heroes. They set out via old Dwarven tunnels, accidentally flooded the tunnel they were in, and took refuge in the nearby town of Bogden to recover. Continue reading “Chasing the Sunset & Family Medicine”

Stardew Valley does a lot with a little, and a lot with a lot

One of the reasons that Stardew Valley is so endlessly replayable is that each element has many different uses, so I don’t get bored using the same thing over and over. This multi-use philosophy applies to the maps, the tools, the villagers, and many other elements, but I want to focus on Forage.

 screenshot of Stardew Valley. A woman finds a Wild Horseradish frowing in the wild.

Forage are plants that grow wild and can be found and collected just by walking around. Crops require costly seeds, and must be watered each day, expending the farmer’s limited energy. Forage requires neither money nor Energy.

But once I collect some forage, what do I do with it? Many things, and they are all important!

 screenshot of Stardew Valley. A Leek can be sold for 60 gold.

Forage can be sold for Gold. Forage requires no upfront investment of Gold, unlike Crops, so this is basically free money! Early on the farmer has little money and needs many expensive upgrades, like more inventory space, or farm buildings like a barn or upgraded house with a kitchen.

 screenshot of Stardew Valley. A Leek provides 40 Energy and 17 Health when eaten.

Most Forage can be eaten to restore Health and Energy. (Some forage is poisonous, so read the tooltip carefully before chowing down!) Forage requires no energy to collect, unlike Fish or Crops, so again, it’s basically free Energy! Before the Farmer gets rolling with upgrades, it’s easy to run out of energy and be unable to complete the day’s chores and errands. Eating is doubly beneficial in the Mines, because it restores Energy spent mining as well as Health lost fighting monsters.

 screenshot of Stardew Valley. A woman offers Shane a Leek as a gift.

Forage, like almost every item, can be given to villagers as a gift. Gifts improve the ViIlager’s relationship with the farmer, which can have mechanical benefits as well as the intrinsic benefit of being kind and making friends. Different villagers have different opinions of different Forage, so I watch their reactions closely (or read the wiki) to match the villager with the ideal gift.

A screenshot of Stardew Valley. The recipe for Wild Seeds (Spring) requires one of each type of Spring forage.

Forage can be turned into more Forage! I can turn a set of four Forage into a packet of ten seeds. The seeds take a week to grow and require watering, but if I can spare the time and energy, I get 250% of what you put it! The resulting Forage can be turned into more seeds, so each week my garden can expand dramatically.

So even with this free resource that I collect just by walking around, there are many factors to consider. In-game days, daily energy limits, Villager preferences, cash flow, my short-term and long-terms goals all collide in the simple question of “What should I do with this thing I found on the ground?”

But Stardew Valley isn’t content to have a few densely-useful items. It has hundreds of densely-useful items! Similar decisions can be made about the 30+ villagers, dozens of fish, scores of crops, 90+ artifacts, ores, gems, recipes, the list seems endless. Combining such breadth and depth in the same game is truly impressive!

Chasing The Sunset & Revenge

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship acquired part of an instruction manual for a teleporter, and discovered a plot by Vampires to blow up the Moon! now they follow the Vampire that got away, hoping to find more answers. Continue reading “Chasing The Sunset & Revenge”

Chasing The Sunset & Interrogation

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship started a huge brawl in Swallet’s Fight Club and released the “Dragon” which turned out to be a giant Armored Crocodile. Not quite a Dragon, but still terrifying. Continue reading “Chasing The Sunset & Interrogation”

Chasing the Sunset & Ranch

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship climbed a mountain, were almost eaten by Stoss the great Cloud Eel, and sent Stoss rampaging down the mountain to threaten people below. Now they must work with Stoss’ guardians (who tried to feed them to it) to contain it. Continue reading “Chasing the Sunset & Ranch”