Chasing the Sunset & rapids

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Edna Crusher-Harcourt the Ogre, Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship found a ledger: people who bought forgeries from the scammers who probably stole Vestri’s dagger. One of the customers is Lady Evelynn, whom Edna met at a gala some years ago, so they went to her estate. Continue reading “Chasing the Sunset & rapids”

Feed Pelican Town – A Stardew Valley Challenge

Stardew Valley is an open-ended farming/fishing/mining/building/friendship game with so much to do and such loose win & loss conditions that I like to work towards a goal that I set for myself, like completing the Community Center in Year 1, maxing out my heart level with every villager, or cooking every dish.

The Feed Pelican Town challenge imagines that the farm actually provides the food that the villagers in Pelican Town eat. I’ll need to learn the villagers likes/dislikes and their schedules, and create a diverse farm to meet all those needs.

The rules:

  • Give every villager two gifts per week
  • The gift must be food
    • Is Maple Syrup food? NO, it’s inedible.
  • The gift must be edible
    • Is Pufferfish food? NO, it removes 100 energy when eaten. That’s poison
  • The gift must restore at least 1 health or 1 energy
  • The villager must Love the gift
    • I’m really broke at the start of Year 1 and only have access to a few items
  • The gift must be Loved if possible, otherwise it must be Liked
    • Dwarf only loves Magic Rock Candy, an incredibly expensive item
      • Look, just let me get through Spring. I’ll deal with that later.
  • You don’t need to feed villagers that you can’t access, like Sandy in the Oasis, Kent who is off at war, or Krobus hidden in the sewers.

Attempt 1

Cookie of Feed Y'All Farm, 4 Spring, Year 1

The year starts on Monday. By Saturday (after the first batch of crops come in) I’ll give everyone their first gift, so I can give them their second gift on Sunday, the last day of the week.

What’s that? The “two gifts per week” week runs Sunday to Saturday? So it’s already too late to give two gifts in the first week if I didn’t give the first gift by Friday Day 5 at the latest?

FAILURE

Attempt 2

Cookie of Feeder2 Farm, day 4 of Spring, Year 1

I won’t make the same mistake twice! Six days to give two gifts to everyone, so I must give the first gift to everyone no later than Day 5.

But the Community Center doesn’t open until Day 5. So I can’t get the letter from the Wizard and gain access to his tower until Day 6. It’s impossible to give the Wizard 2 gifts in the first week!

FAILURE

This is really hard!

New rules

  • The Wizard only needs one gift in the first week.
  • Gifts given in Spring, Year 1 must be Liked at least. No requirement for Loved gifts, even if they are available.

Attempt 3

Foodie of Diner Farm, Day 5 of Year 1

One more time. I have my spreadsheet of gifts. I’m maximizing my income so I can spend so much on gifts and still invest in my farm. I got a lucky drop of Sashimi in the Saloon, which is cheaper than Salad, so I save some money buying gifts for people who don’t like anything I grow at the start.

Day 1: plant lots of Parsnips. Parsnips grow in 4 days, the fastest of any crop, and are liked by all but 5 villagers. They are my main source of gifts.

Day 5 is rainy. The Community Center doesn’t open on rainy days, so meeting the Wizard is delayed by a day. That means I don’t meet him at all in the first gift week, so that’s fine, right? He doesn’t need food if he’s not available. That’s like the rule for Krobus and Sandy. The Parsnips come in, so I harvest them, sell a few for money, and pass out the rest as gifts. Half today, half tomorrow (Saturday) and then the week rolls over.

On rainy days, Elliott does not leave his house. I can’t enter his house because we’re not good enough friends. I can’t give him a gift on Day 5. I couldn’t give him a gift on Days 1, 2, 3, or 4 because I can’t grow Parsnips that fast. I can give him one gift on Day 6, but that’s only one for the week.

FAILURE

Consulting the wiki carefully, I realize that I could have foreseen and avoided this. The weather report on TV predicts the next day’s weather. If I check the weather on Day 4 and see that Day 5 will be rainy, I can go to the Saloon, buy a gift for Elliot and deliver it on that day. Then he’s inaccessible on Day 5 when the Parsnips come in, and I give him a Parsnip on Day 6. But what if it rains both on Day 5 and Day 6? Unlikely but possible!

Future plans

i still like this idea. I imagine by year 2 I’ll have a kitchen in my house, cooking up people’s favorite dishes. I’ll stockpile some ingredients in season and grow others year-round in my greenhouse. I’ll have fish farms and a shed full of artisan goods. But this challenge is so hard at the beginning that I can’t get out of the first week!

Next time, I won’t give any gifts in the first gift week (Days 1-6 of Spring, year 1) Every resource is precious at the beginning of the game, so relieving the huge stress of providing 55 gifts in the first 6 days will let my farm grow a lot more, and I’ll be able to start the second week giving gifts immediately, so missing one day won’t immediately cause failure.

I could also give myself a little leeway on the rules to allow for occasional slip-ups. “No hit” challenge runs are like that. The runners start out by seeing how few hits they can take, eventually do a no-hit run, then get consistent at zero hits.  A runner who restarts the run every time they take a hit will probably never finish. Alas, that’s not my style! All or nothing!

Some tips for portraits

Zoom/Magnification/Field of View/Focal Length

Focal length is measured in millimeters from the front of the lens to the back. A prime lens has only one focal length, e.g. a 50mm lens. Zoom lens can zoom in and out and have a range of focal lengths, like 28-135mm.  A small focal length, like 10mm or 28mm is wide-angle. Large numbers like 135mm or 200mm are telephoto and magnify a small area, like a telescope.

Wide angle

A wide-angle lens will exaggerate poses, which is good for fun, energetic moods. It’s dramatic, but can easily look weird or unnatural.  Small changes in subject’s pose and your camera position can have a big impact, so if a picture looks weird, make some adjustments.

Wide-angle images have a lot of distortion around the edges, so avoid putting people’s faces near the edges.

Wide angle lens will include a lot of the background, so it’s more important to have a background that you actually want in the photo.

Telephoto

Telephoto lenses let you fill the frame with a subject even from a good distance away. That can be nice, but sometimes you won’t have enough room to properly use a telephoto lens.  Telephoto lenses have less distortion than wide-angle lenses, so they are good for photographing faces.

Telephoto lenses compress distance and make things look closer together. Compare the two photos below. The distance from gun to face is about the same in both, but they feel very different.

Wide-angle lens: high distortion, expanding distance

Telephoto lens: low distortion, compressed distance

Depth of field

Depth-of-field is a range of distances from the camera in which objects are in focus. Small f-stop numbers like f/2.8 give shallow depth-of-field. Big f-stop numbers like f/16 or f/22 give a deep depth-of-field.

Shallow

Shooting “wide open” with the smallest possible f-stop lets in the most light and has the shallowest depth of field. This is good for isolating the subject and melting the background into blurs, called “bokeh” That’s good for calling attention to one object, making the background less distracting, and for being pretty in general.

The drawback of shallow depth of field is that only one thing is in focus. The photo above shows one dancer very well, but the dancer behind her is completely blurry.

A closeup with a narrow depth of field could have a depth of field of one inch or even less! See how her cheek and hair on camera left are out of focus, while the eye on camera right is sharp. Be very careful with your focus in these situations. Focusing on the near eye is a safe play.

If you’re photographing more than one person, either be very careful to get them all the same distance from the camera, or increase your f-stop so the depth-of-field is big enough to cover all of them.

See how the background isn’t as blurry in this shot of two characters? That’s because my depth of field is bigger to make sure they are both sharp.

Deep

Use a big f-stop number (f/16, f/22) to get deep depth of field. Beware that this reduces the amount of light coming through the lens, so you’ll have to trade exposure time or ISO.

It’s easy to get multiple people in focus, even if they are different distances to the camera

Everything is mostly in focus, so the subjects feel more connected to their surroundings. That’s a benefit when you have a nice background.

Everything is mostly in focus, so distractions in the background are hard to hide. That’s a drawback when the background is messy, ugly, or hard to control.

Some artistic things I like

It will take a while to figure out the exact kind of photo you like to make. Try lots of things and pay attention to how you and your subjects react to them! What I love may be boring or ugly to you and that’s OK! Even if you don’t like the following examples, think about why you dislike them and you may get closer to what you do like.

People interacting

Interaction is specific and revealing. I like portraits that show who people are (or who they are pretending to be) and interacting with others can be a way to reveal that.

Backgrounds: use them or lose them

If I can, I want the background of a photo to be part of the story. That can be challenging. I have to know the subject’s story and be able to walk to a place that matches.

Interacting with the environment is active and specific. This picture wouldn’t exist without the fallen log.

If I can’t find a good background, I aim for a non-distracting background…

…or melt the background into irrelevance with bokeh (What camera setting would do that?)

Depth and layers

I like things happening at all different distances from the camera.

Chasing the Sunset & mutiny

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre

Last time, the Fellowship secured passage south on a ship provided by the Sea Viper. They don’t want to spread the influence of this obviously shady ruler, and they don’t want to reveal the secret lands of the Elves, so they plan to hijack the ship once underway.
Continue reading “Chasing the Sunset & mutiny”

Chasing the Sunset & Clay

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Edna Crusher-Harcourt the Ogre, Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship found the trail of Vestri’s missing dagger. Another Fellowship found an imitation of the dagger, and following their clues led to the ledger of Tomay and Soday, Dwarven scammers who stole and copied valuable items.
Continue reading “Chasing the Sunset & Clay”

Chasing the Sunset & Forgeries

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Edna Crusher-Harcourt the Ogre, Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship announced the death of one ruler, threatened the life of another ruler, and found a library with information about the Remnants (the civilization that made Yuri’s magical sword)
Continue reading “Chasing the Sunset & Forgeries”