Chasing the Sunset & Amphibious Arms

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship found the inventor they need to build a device to reach the Moon. It’s Professor Gummidge, the mad scientist Lantern who pilots a scarecrow made from a wrought-iron lamp-post.  He previously trapped Stella in a pocket dimension. Now they need parts, and a place to build it.

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Chasing the Sunset & distraction

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, Buckle learned that the Dragons built the Moon to kill the Vampires, but it didn’t function as expected. Now, he sets out protect the whole planet by eliminating the orbital super-weapon hanging overhead.

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Chasing the Sunset & Fafnir

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship climbed Sunpeak. The tallest mountain in the world. Former stronghold of the Dragons. Ruined battleground. At the top they found Fafnir, the young Dragon, Buckle’s adopted and estranged daughter.

GM note: Fafnir is a former player character whose player left the game when the pandemic started.

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Chasing the Sunset & the long climb

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship climbed Cloudhold and trapped the Cloud Eel Stoss in his cave, giving Yrta an existential crisis. Now they leave and head for Sunpeak, the tallest mountain in the world.

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Chasing the Sunset & leftovers

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship tried to bring peace and democracy to Port Fennrick. They killed the remnants of the Vampire forces, and some other people, so everyone was afraid of them and they left. Now they will meet Kobolds and find evidence of previous adventurers’ great deeds.

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Chasing the Sunset & the battle for Port Fennrick

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, The Fellowship sought advice on how to deal with an Undead Dragon and an army holed up in the Hidden Library. On their quest they received word that someone else dealt with the Undead Dragon and the army holed up in the Hidden Library. The army is heading back to Port Fennrick to take control. Buckle wants to control the town too.

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Chasing the Sunset & Miranda’s upgrades

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship killed the Vampire Lord leading the invasion of the Hidden Library, but hostile forces occupied the library. The Fellowship locked them in and set out to find someone who can tell them how to put down an Undead Dragon permanently.

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Chasing the Sunset: Library Invasion – Last Line of Defense

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship gathered allies and prepared to defend the volcano that contains the Hidden Library from the invaders that escaped the defenders on the eastern front and western front.

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