Three-armed fighter

In my last post, I said that Triali could be just as effective if she were a two-handed fighter, so I built a two-handed fighter who uses her third hand to hold a tower shield.  She’s Triali’s half-orc half-sister.  The Two-Handed Fighter archetype makes two-handed weapons hit even harder.  Her Alchemist levels also grants her mutagen and a few spells like enlarge person that let her hit harder and control more area.

Chely Temminck

Female Half-Orc Two-Handed Fighter 5/ Alchemist 2
N Medium humanoid (human, orc)
Init +4; Senses darkvision 120ft., Perception +?

DEFENSE

AC 28, touch 15, flat-footed 27 (+10 Armor, +1 DEX, +6 shield +1 deflection)
hp 68 (7d10+28)
Fort +14, Ref +10, Will +7

OFFENSE

Speed 20 ft.
Melee
MW adamantine Lucerne Hammer +13/+6, 1d12+14 (x2) B or P
MW halberd +13/+6 1d10+14 (x3) P or s
MW cold iron Orc double axe +11/+4 1d8+13 (x3) S
MW alchemical silver Orc double axe +11/+4 1d8+12 (x3) S
Ranged
MW composite longbow +9 1d8 (x3)
Special Attacks Overhand Chop, Shattering Strike

Alchemist Formulae prepared:
level 1 (DC 12) expeditious retreat, enlarge person, enlarge person

STATISTICS

Str 20, Dex 14, Con 16, Int 12, Wis 10, Cha 7
Base Atk +6; CMB 11; CMD 23 (+6 vs. Bull rush & overrun)
Feats Combat Reflexes, Furious Focus, Iron Will, Mobile Bulwark Style, Mobile Fortress, Power Attack, Shield Focus, Weapon Focus (Lucerne Hammer)
Skills 18 ranks sraft (alchemy) +11 (+5 to create alchemical items), linguistics +2, spellcraft +6
Languages Common, Orc, Elven, Giant
Special qualities

  • Missile Shield: once per round, when a ranged attack would hit you, deflect it harmlessly.
  • Vestigial Arm: a third arm to hold the tower shield
  • Overhand Chop: add 2*STR instead of 1.5*STR when making a single attack
  • Mutagen: 20min duration. +4 to STR or DEX or CON, -2 to INT or WIS or CHA, respectively
  • Shattering Strike: +1 to CMD and CMB on sunder attempts. +1 damage against objects
  • Combat Reflexes: 3 AOOs per round
  • Sacred Tattoo: +1 luck bonus on all saves
  • Fate’s Favored: increase all luck bonuses by 1
  • Reactionary: +2 initiative
  • Weapon Training: +1 attack and damage for two-handed polearms
  • Dragon Sight: darkvision 120 ft.
    Traits: fate’s favored, reactionary
    Gear: +1 full plate, +1 tower shield, +1 ring of protection, +2 cloak of resistance, +2 belt of strength, MW adamantine lucarne hammer, MW halberd, MW cold iron/alchemical silver orc double axe, MW composite longbow, 20x arrows, 20x blunt arrows, cracked pale green prism ioun stone, ioun torch, 50 ft. Rope, fighter’s kit.