Baffling DVD covers

The Debt is a grim spy thriller where a retired team of spies reflect on the most important day of their lives: the completion of a vital mission for which they are famous.  Rachel (played by Jessica Chastain in the past) is attacked and permanently scarred during the mission.

Rachel walks on an airport tarmac with a bandage on her right cheek.

The movie match-cuts from young Rachel to old Rachel (Helen Mirren). The scar is how the audience identifies the character.

Older Rachel, with a scar on her right cheek, thinks about her younger days.

Now look at the DVD cover…

Part of the DVD cover of "The Debt" There's a big picture of Rachel, but her scar has been removed.

The scar is gone! The mark that identifies the character! The constant, unavoidable, physical reminder of the most important event in the movie, and of the character’s life! They chose to put her right cheek in the center of the biggest image on the cover, and then removed the extremely important thing on that cheek. There are so many ways to not do this.

  1. Just show the scar! People have scars sometimes.
  2. Definitely emphasize the scar because it’s very important to the movie
  3. Pick any of the other actors to put on the cover
  4. Pick any other angle on Helen Mirren that doesn’t emphasize the right cheek
  5. Pick a wider shot of Helen Mirren so the scar isn’t so big

I trust this statement will be uncontroversial: Rachel McAdams is gorgeous!

Rachel McAdams in The Time Traveller's Wife. A pretty young white woman with brown hair pulled back in a ponytail, smiling at someone.

Those cheekbones! The little creases she gets when she smiles! Her lower eylids are so expressive! So imagine my surprise when I see the cover of the DVD this image comes from.

Part of the DVD cover ofThe Time Travelers Wife. Rachel McAdams lying down, wiht Eric Ban lying on top of her romantically. Her face has been smoothed, removing her specific features

All those features are gone! Removed to make her face smooth and perfect. Maybe some marketing person thought, “We need a conventionally attractive woman on the cover to attract viewers!” but the casting directors already had that covered because they hired Rachel McAdams! Why replace a specific beautiful face with a generic beautiful face?


I love people for being themselves. Specificity and uniqueness are delightful. Attempts to make people more normal and less distinct seem cruel to me. Especially in entertainment. Especially for women. Even a spectacular woman like Rachel McAdams isn’t good enough to advertise her own movie. Her face must be changed to be more acceptable. Even a vital detail like the scar on Helen Mirren’s face–which defines the character and emphasizes the grim, violent tone of the movie–is unacceptable. “Stop it,” I yell into the wind.

Chasing the Sunset & Claudia

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre/Knight

Last time, the Fellowship arrived in the Forgotten Lands and traveled to the Bastion of Memory to meet Markus, Queen Lucia’s regent while she is off adventuring. Continue reading “Chasing the Sunset & Claudia”

Chasing The Sunset & progress report

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Edna Crusher-Harcourt the Ogre/Knight, Vestri the Dwarf, Yuri the Outlander

Last time, the Fellowship found the forgers who stole Vestri’s family heirloom. They didn’t have the original with them, but they revealed where they hid it, so the Fellowship set off to find it.

Continue reading “Chasing The Sunset & progress report”

Chasing the Sunset & homecoming queen

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre/Knight

Last time, the Fellowship broke a pirate curse and finally approached the destination of their long journey: The Forgotten Lands.

Continue reading “Chasing the Sunset & homecoming queen”

Keep It Close

Mission: Impossible – Rogue Nation (2015)

Action and violence in a story (I use movies as my examples) can be fun, humorous, empowering, or spectacular. But I want to talk about action that makes the audience worry about the characters. How can we, as storytellers, maximize the apparent danger to the characters, and maximize the audience’s fear for their safety? Going bigger and louder isn’t the answer. It’s hard to keep track of 30 enemy soldiers, and blowing up the whole world seems abstract. No, for maximum peril, put the threat right in the character’s face and give them time to look at it. Keep it close.

This kind of danger has three axes. I’ll provide examples of the extremes, but remember that they are continuums, not binaries.

  1. Intimacy: How close is the threat to the character?
  2. Vulnerability: If the threat is not neutralized, how badly will it hurt the character?
  3. Speed: Does the audience (and the character) have time to understand the threat?

Intimacy: Far

The whole scene is a joke that the knight is not threatening at such a distance.

A knight charging into battle, far across an open field.
Monty Python and the Holy Grail (1975)

Intimacy: Close

Dodge This! There’s no room to dodge. No space between the threat and the character.

The Matrix (1999)

Intimacy: OVERFLOW

Body horror is especially potent because the threat is already inside, in a place that should be completely safe and under control.

Princess Mononoke (1997)

Vulnerability: Safe

She’s got a metal body and knows a secret martial art. She’d be fine even if she lost this bar fight, which she clearly won’t.

Alita: Battle Angel (2019)

Vulnerability: Dangerous

A point-blank shotgun blast will kill a normal human.

The Terminator (1984)

Speed: Fast

The opponent’s strikes are so quick that the character can either handle them, or she’s already lost.

Crouching Tiger, Hidden Dragon (2000)

Speed: Slow

This creature isn’t moving, so the crew has time to try various ways to remove it and realize that none of them work.

Alien (1979)

Speed: Too Slow

The soldiers and Jeeps can’t keep up, so the Iron Giant just leaves. If the threat has no effect for a long time, or gives the characters plenty of time to prepare, it’s less threatening.

The Iron Giant (1999)

Combine these three axes to create especially intense moments.

  • Dangerous: Drowning is lethal.
  • Close: She’s gasping for the last inches of air as the water fills the cabin
  • Slow: The water rises slowly, and drowning is a slow death.
The Abyss (1989)

Another way to increase the danger is to use multiple threats. In the Abyss, even if Linds doesn’t drown right now, she’ll soon be vaporized by a nuclear explosion, and if that is prevented, she’ll suffocate later when the damaged rig runs out of oxygen. Too Slow threats now loom large in the distance. The disaster has reserves. Do you? To escape more than one threat, the character must use some or all of the following:

  1. Simultaneous solutions: The character needs to do more things than they have time for. Too Slow threats are now fast enough to be worrisome.
  2. Different solutions: If multiple threats can be neutralized by doing the same thing repeatedly or skilfully, that’s just one big threat.
  3. Opposing solutions: Neutralizing one threat makes another threat worse.

Here’s an example from Jurassic Park, where Lex is about to be:

  1. drowned in mud
  2. crushed by the car
  3. eaten by the dinosaur

The crushed car makes escaping the mud difficult. The mud makes escaping the car difficult. Inside the car is the only shelter from the dinosaur. Truly a terrible situation!

Jurassic Park (1993)

A special shout-out to portals like doors and windows, which give you close and slow for free.

Jurassic Park (1993)

Portals can also be used for irony: showing characters something they want or need, but denying them access.

Paddington 2 (2017)