Chasing the Sunset & Callie

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, Buckle gave up the Elder Star so the Kobolds left on the Moon could escape instead of dying. His empathy still outranks his desire for power, in this circumstance, at least. This time, the Fellowship tries to learn what effect they had on the Moon, and what effect it has on Vampires and Werewolves.

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Chasing the Sunset & battle of the bands

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, Buckle decided to fix the teleporter terminal he blew up years ago, to rescue the Kobolds trapped on the Moon after he stole their power source. They found a necessary component in a Dwarven Fortress, and now they venture into the Fairy Forest to fix the terminal.

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Chasing the Sunset & the cage

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter, Professor Gummidge the Lantern/Mad Scientist

Last time, the Fellowship tricked an immortal monster into powering the Miranda, retrofitted to a trans-dimensional lunar lander. They stole the Moon’s power source as they left.

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Chasing the Sunset & the overgrown trail

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Markus the Squire, Ol’ Jardiner the Harbinger

Last time, Ol’ Jardiner joined the Fellowship. They returned stolen goods to several towns, then were attacked in an abandoned city underground and redirected a river to kill the foe. Now they will search for the people who abandoned this city: The Clay Dwarves.

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Chasing the Sunset & Dragon Skull

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre (kinda?)

Last time, the Fellowship met Edna and tried to follow Wild Unicorns into their secret meadow, but an adverse reaction with Infinite WIndows teleported Edna away and closed the portal, leaving Averiela, Dryden, and Lucia behind in the Fairy Forest.
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Chasing the Sunset & Edna

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

GM note:The “story” won’t start for a while. We talked as players (not as characters) about the game and made some changes to the structure.

Year in review

It’s the beginning of the year, so I checked in with my players about how the game was going, what they liked, what they disliked, what they wanted more of.

Lucia’s player started playing TTRPGs with Fairmeadow Fair in 2018 and said that this past year was the most fun they’ve had. At the start, they didn’t really know how to pretend to be an imaginary person based on some rules, so engaging with the fiction was a challenge, but a good challenge. It’s like driving a car. Once they have the experience to reach for the proper controls by habit, they can easily make the car do what they want. Similarly, this past year has been the most fun because they can concentrate on what Lucia wants to do, instead of on how to make Lucia do things.

The players really enjoyed “dungeons” — complicated self-contained areas that the characters can’t easily escape, like the science labs back in Fairmeadow Fair, or the Robotics Facility under Thaumatown.

Challenge is not a strong motivator. The players don’t need to feel like efficient tactics and good rolls are required to avoid total defeat. The fight against Doctor MacLeod at the Anti-Moon Weapon was the perfect level of challenge.

The players don’t draw strong borders between negotiations, fights, and investigations. Their preferred style of interaction is scrambling, or shenanigans.

All players, not just the GM, are authorized to add to the world.  Dryden’s player obviously loves that, and has a story for every gadget. Lucia’s player doesn’t do it much, but doesn’t feel excluded. Averiela’s player worries about being quick enough to think of things to add when the situation arises.

Averiela’s player loves mysteries, but Lucia’s player prefers a small, self-contained puzzle, like the elevator in Thaumatown’s Robotics Facility.

The party is satisfied with the companions they have accumulated. Meeting new people is nice, but adopting new friends and pets is not a priority.

Everyone, but especially Dryden’s player, like surprises: going new places and seeing new sights.

I said that I like Chasing the Sunset so much that I wish I could play a character myself. In fact I already knew which playbook I’d use, and what the character’s personality and style would be. I’d need another person to help referee if I joined as a player. Dryden’s player, who did a great job running Lasers & Feelings a while back, offered to step up to co-GM. I’m so happy! I worried that changing the structure of the party like that would be too much of a disruption, but my players — my fellow players — were supportive. I printed out a character sheet and created:

Edna Crusher-Harcourt, the Ogre

Meme references for Edna: Lady Dimitrescu, Dolly Parton, “How to Talk to Short People”, Big J from Worthikid’s “Wire

Edna, like all Ogres, is much taller than any human. I think somewhere between 15 (3x a 5′ woman) and 19 feet (2x Lady D’s height of 9’6″) tall, but I haven’t nailed it down. If she’s too big, she won’t even be able to crawl through Halfling, Dwarf, Goblin, or Platyperson buildings. She’s entering middle age and has lines on her face, especially laugh lines, because she laughs and smiles a lot. She wears an expensive but practical dress and fancy jewelry. She has broad shoulders and a powerful build, but is soft, not ‘cut’ like a bodybuilder.

She wanders where she likes because she’s so strong she does not think that she could be in danger. Enemies do not deserve her full strength, and she prefers to bully them into retreating. If they earn her respect or hurt her loved ones, she’ll draw a weapon and fight to kill! She can lift almost anything, throw anyone, jump anywhere, normal weapons only inconvenience her, and she’ll break things if she doesn’t move carefully.

She is a “mom friend”: affectionate and loyal to the “little ones” that she takes in. Receiving a gift is always very special to her, even though she’s rich, and she can heal a loved one that she holds in her arms. She travels with Ol’ Jardiner, a weird little Halfling man who was always puttering around her family estate on some vague duty. Turns out he’s a wizard!

Let’s begin

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre

Last time, the Fellowship said farewell to a companion and found the aftermath of an important battle.
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Chasing the Sunset & Letting Go

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship was teleported across the world. They determined that the Artifact of Power they carry is Infinite Windows, which can open portals to other places.
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Chasing The Sunset & The Power of Friendship

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship uncovered a plot by Vampires to teleport to the Moon and wipe out the last remnants of the Dragons. Buckle destroyed the teleporter for the sake of his old friend Fafnir, causing wide-ranging side-effects. Continue reading “Chasing The Sunset & The Power of Friendship”

Chasing The Sunset & Revenge

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship acquired part of an instruction manual for a teleporter, and discovered a plot by Vampires to blow up the Moon! now they follow the Vampire that got away, hoping to find more answers. Continue reading “Chasing The Sunset & Revenge”