Chasing the Sunset & Misdirection

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, Stella was pulled into interdimensional shenanigans by a mad scientist Lantern piloting a scarecrow. Buckle and the rest of the world were insulated from the effects by another Lantern named Mira. Continue reading “Chasing the Sunset & Misdirection”

Chasing The Sunset & Reunion

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre (kinda?)

Last time, the Fellowship lost a member to a teleportation accident, and in searching for her, made a boat out of a Dragon skull mounted as a trophy by evil Vampire Fairies.
Continue reading “Chasing The Sunset & Reunion”

Chasing the Sunset & Infinite Windows

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship left Swallet in arguably better shape than they found it, and sought out the Hidden Library to learn about the Artifact of Power they took from Thaumatown. Continue reading “Chasing the Sunset & Infinite Windows”

Chasing The Sunset & Interrogation

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf, Lucia the Brave the Heir/Halfling Sheriff

Last time, the Fellowship started a huge brawl in Swallet’s Fight Club and released the “Dragon” which turned out to be a giant Armored Crocodile. Not quite a Dragon, but still terrifying. Continue reading “Chasing The Sunset & Interrogation”

Chasing The Sunset & Lady Evelynn

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Lucia the Brave the Heir, Dryden of Conwall the Collector

Lucia and Dryden are inside a hidden library. Centuries ago, when Lucia’s ancestors decided that their kindgom should become the Forgotten Lands, some librarians who did not wish for all their knowledge to be forgotten left their home and founded this library. At the bottom of an extinct volcano’s caldera, they collected lore about creatures of darkness. An evil warlord besieged the library, intent on capturing its secrets, but two legendary heroes broke the siege, giving the librarians within time to encase the library in a magical impervious shell. One hundred and two years later, who should break the shell and reach the inside but the rightful Queen of the Forgotten Lands! Only one ghostly librarian is left, but she has issued Lucia a library card and is ready to answer her questions.

GM note: Fellowship has a move for getting information from people, and a move for learning about the world, but asking a librarian to recite information about the world is somewhere in between. As a compromise, I let the players ask questions from both the Look Closely and Speak Softly list, but reduced the number of questions from three to two.

Lucia wants to know about vampires.  Vampires feed on the blood of the living. Sunlight harms them. Like with Zombies, if a Vampire bites you a little, you become one, but if one bites you a lot, you die and are consumed. Vampires don’t age from the time they are turned. Since they have long lives and consider normal people as livestock, they tend to be shadowy manipulators. th ghostly librarian floats through stacks of ancient books, pulling some out with poltergeist powers to illustrate her points. Here’s a portrait of a noble rumored to be a vampire. Here is a report of a battle against vampires.

The librarian doesn’t know anything about Werewolves. She doesn’t even know about the Moon, That appeared after the library was sealed away.

Dryden wants to know where to find magical items. The librarian says that following the river to the north all the way east to where it flows into the sea, there’s a small settlement housing a magical tinker.  She also heard word of a mine south and east that made a large effort to open new shafts, then suddenly went quiet. Perhaps they found something powerful and didn’t want anyone to know. Lucia thinks that might be the Oolite mine.

GM note: I told Dryden’s player that something was going to pop out of a big specimen jar and get Dryden. Would Dryden knock it off the shelf, or open it and look inside? Dryden would definitely open a specimen jar and look inside!

Dryden notices a large specimen jar on a shelf that is completely black. It’s impossible to see what’s inside. He pops the lid open, looks inside, and finds a Creeping Shadow! The specimen jar is clear, like a normal jar, but completely filled with a malevolent shadow creature. It emerges from the jar and pours over Dryden’s body like some horrible black jelly! The goo stiffens and begins to operate Dryden’s limbs like a puppet!  The librarian quickly informs Lucia of the Creeping Shadow’s power to control the bodies of others, and its weakness to bright light and fire. Lucia draws her sword and tries to scrape the Shadow off of Dryden and put it back in the jar. Shadow Dryden grabs her arms to stop her, and as they wrestle, they smash into a pile of ancient books stacked up to the ceiling.

Hundreds of tomes collapse on top of them! At the end of each shelf in the library is a sign warning “Do not remove books without a library card.” Lucia was given a library card, since she is the queen, but Dryden does not have a card, so he has violated a magical taboo! The penalty is teleportation. He appears outside the library at the top of one of the staircases leading down from the rim of the caldera. Great news! In the sunlight, the Creeping Shadow begins to dissolve. Bad news! This is the staircase damaged in the fight to save the library long ago. There are no stairs under Dryden’s feet, and he falls!  He grabs his rope gun and throws a line to save himself!  back inside the library, Lucia’s library card means she can stay and be crushed by a huge pile of books! She rolls away and the heap only strikes the ghostly library, who floats out of the pile untouched. She’s quite upset. This will take hours to clean up. Alas, Your Majesty, the library is closed and you must leave now. Books start floating back to their proper places. the librarian has no arms under her ghost’s sheet, but she has telekinesis.

As Lucia leaves, she asks if the librarian has any message for home. The librarian would like to re-establish contact with the home branch, but normal messenger hawks are afraid of ghosts. Lucia will tell the main library that this branch is open once more, and they will figure out how to get in touch. They do have the accumulated knowledge an the entire civilization.  Lucia crawls out of the crack in the library’s shell and finds Dryden still swinging back and forth on his rope, since that’s the most entertaining action available right now.  They ponder their next move. Dryden wants to assemble some magical traps to kill Dr. MacLeod, the Vampire mad scientist who is trying to destroy the moon.  Since all vmapires are evil. they won’t feel bad about killing her.

GM note: Dryden’s player remembered a detail from Fairmeadow Fair, when he played a different character, so he played it like Dryden remembered a story that Lucia told him, since Dryden wasn’t there.

Dryden asks Lucia about the sundial in Templeton. It focused and re-directed the sun’s rays, so it’s basically a death ray for vampires. Lucia sees how useful it would be, but remembers that she did not leave Templeton on good terms.

GM note: She beat up a lot of people on her way out, then they sent a death squad after her, then she (accidentally) kidnapped the mayor, then she lost the mayor. It’s really a lot!

There are lots of options. Now that she’s queen, Lucia could demand an audience, but with whom? The mayor is gone. Dryden would be fine because they don’t know him. Lucia could wear a disguise. They could go elsewhere to gear up, maybe that settlement on the river. Maybe they should just go fight Dr. MacLeod now, before she can try to destroy the moon again!

GM note: That little settlement is now Port Fennrick, and the tinker no longer lives there. The librarian’s information is 100 years out of date. Lucia’s player mentioned the very meta strategy of waiting and hoping another group of player characters would kill Dr. MacLeod first.

They decide to head back to face MacLeod immediately, and since it’s on the way, they stop in at Lady Evelynn’s house again. Jayce, the butler, recognizes them and prepares the same rooms that they used a few days ago.  Lady Evelynn is not busy this evening and invites them to the sitting room and asks about their travels.  They carefully do not mention the library full of secrets of creatures of darkness, since Lady Evelynn is a terrifying and cruel woman with a living shadow. they say that Goblins are coming out of their underground city because a Dragon has taken over and is looking for challengers.  Lady Evelynn has heard about dragons. The history books all sing of their power, wisdom, and benevolence, because the Dragons hired all the historians. Dragons think they are better than everyone else and Lady Evelynn doesn’t want some new Dragon tells her what to do. They also mention the strange light near the moon. Lady Evelynn noticed them as well, and leads them to an observation dome on top of her mansion where the moon is visible. Four bright lights surround the moon and as they watch, they notice that the lights are moving!  Three of the lights streak across the sky in different directions, but the fourth seems to headed right for the mansion! The unidentified flying object hurtles over the horizon just to the south, and after a few seconds, the room shakes. Lady Evelynn, usually very calm, looks genuinely shocked, but recovers quickly and says, “Sugar’s Crossing.  I hope it hit one of the other mills.”

This whole moon plot just got a lot more dangerous! Dryden begins an impassioned speech!  He and Lucia know who caused this disaster and they are working to stop that person. He implores Lady Evelynn to allow them to use some of the artifacts that she has in her collection. Perhaps there is something that will help us kill the mad scientist vampire who is trying to destroy the moon! Lady Evelynn is instantly on her feet, furious. “You dare come to me, to use my treasures, to kill my dear friend Diana?!”  Two large, diamond-shaped blades erupt through Lady Evelynn’s housecoat, one of each shoulder. With a quick circular motion, the blades cut off her housecoat, revealing that they are on the ends of 10-foot-long ribbons which Lady Evelynn controls as easily as her own limbs. The outfit Lady Evelynn wears beneath her housecoats is more form-fitting and suitable for the fight that Dryden just started.

Lucia and Dryden consider retreating, but don’t want Dr. Diana MacLeod to be warned of their intentions. They have to stop Lady Evelynn here!  Lucia steps forward to engage, but Lady Evelynn has two blades to Lucia’s one sword, and a serious reach advantage. Will, Lucia’s bodyguard, dives in and takes a blow meant for Lucia, letting Lucia get the upper hand momentarily.  Dryden reaches into his cloak and retrieves space-warping, gas-spewing bolas! Each end of the metal cord has, not a rock or metal weight, but a combination rock, gravity field for extra weight, and incapacitating gas! These three components continually grow and shrink in turn, so the weapon is very unbalanced and difficult to wield. Dryden maneuvers to throw the bola and entangle Lady Evelynn’s ribbon-knives where they emerge from her back.  With all her attention on Lucia, Lady Evelynn doesn’t see the attack coming, and is enveloped and knocked to the ground. The gas expands rapidly, putting Lady Evelynn to sleep and threatening to knock out Lucia, who holds her breath and leaps away.

Jayce, waiting at the door like a good butler, heard the commotion and ran in to assist his mistress. He tackles Dryden to the ground. Lucia gets up and brandishes her sword at Jayce, demanding his surrender. Jayce shoves Dryden at Lucia and runs for the door to raise the alarm.  Dryden uses his rope gun to entangle Jayce, then drags him into the gas cloud around Lady Evelynn to put him to sleep.

This escalated out of control! Dryden really thought that evil people would hate each other.  Lucia reminds him like-minded evil people also join forces.  What do they do now? If they leave someone in the gas for too long, they’ll die. The gas’s effect expands and contracts, like the restof the space-warping weapon. It expands for 12 hours, at which point the victim is at perfect rest. Then it contracts for 12 hours, so at the end of 24 hours, the victim dies. She is pretty evil, so maybe that’s OK. They could drag her off somewhere to conceal her, but if she’s lit by a bright light, her shadow will appear, and maybe the shadow will not be unconscious! Could they drag her into town and have her arrested? She runs one of the biggest businesses in town. She has a lot of clout. Deliver her to one of her rivals, like the le Grinds? The le Grinds aren’t too nice either. If they leave her in the observatory, she’ll be exposed to the sun when it rises. They’ve never seen hour outdoors, so maybe she’s a vampire and she’ll just die. They determine to go look at Sugar’s Crossing real quick (something big did just crash/explode there) and come back in about 12 hours to pull these two out of the gas. They put a “do not disturb” sign on the door of the observatory and Dryden puts a trap on the door to make extra-sure. The trap takes on the color of its surroundings, and if anyone touches the door, a force-field will immobilize them.

GM note: I asked them not to ransack the mansion, since there’s another group of players who entered the mansion earlier in game-time, and we haven’t run another session together yet. that session, in the future of real-time, will be in the past of game-time. That’s confusing enough. Please avoid time-paradoxes!

They leave Lady Evelynn’s estate, with the very believable and true excuse that they must go see what happened to Sugar’s Crossing.

Chasing The Sunset & Magical Barrier

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Lucia the Brave the Heir, Dryden of Conwall the Collector

The party is looking for an old library that’s hidden inside one of two volcanoes, but their directions did not indicate which volcano contained the library. Smoke pours from the caldera of one volcano, so they head for that one, looking for an entrance around the slopes of the mountain. A huge drill, 15 feet across, bursts from the ground at their feet, towering over them, and then starting to fall in their direction. Lucia and Dryden leap aside and see that the drilll is the front end of a large earth-moving vehicle that has emerged from an underground tunnel.  Several Goblins (short, green-skinned people) emerge from the machine and are surprised to see Lucia & Dryden.  Introductions are exchanged, and the goblins say they are making a public entrance to their underground city.  Dryden asks to use it, and the Goblin asks if he has come to fight the boss. A dragon named Fafnir just took over the city and is looking for challengers. Another Goblin grumbles that his grandfather helped build this canopy to keep the town of Swallet hidden, and here they are punching holes in it and encouraging outsiders to come in. Fafnir wants fighters from all over to come to Swallet to challenge her, but Goblins are used to secrecy and don’t know how to encourage people to come into their towns.  Dryden suggests building a road to this entrance they are building.  A Goblin exclaims, “This is all backwards! Let’s just head right towards the No Go zones on the maps!” The Goblins need to get back to work on the entrance, but Dryden asks if their town has a library.  Goblins collect technical manuals and such, but there’s no great library in Swallet.  Dryden promises to spread the word about Swallet and its new dragon ruler.

Dryden overcharges his flying stone and flies himself and Lucia over the other volcano. Around the caldera they find signs of an old war camp.  The camp was pointed in, like it was besieging the volcano, not defending it. The bottom of the volcano’s crater is an unnaturally smooth and regular surface, like the top section of a sphere. Two spiral staircases go down the inside of the caldera, but one staircase is broken.  They explore the war camp and find a graveyard: 40 or so spear points stuck in the ground, and a volcanic stone with the name “crusher” carved into it. They walk down the intact staircase to the dome at the bottom. There’s a light layer of gravel and hardy plants, but it’s easy to sweep that aside and see a smooth, non-porous, extremely hard ceramic surface.  A perfect barrier.  Dryden has a Dwarf-made weapon, so hard that it’s almost indestructible. He gangs on the dome a few times, chipping it, but he needs more force to get through.  He climbs to the rim of the caldera and drops the weapon from that great height. The impact cracks the dome with a deafening sound!

Lucia approaches the crack and calls out. From inside she hears a faint, spooky voice: “Do not remoooove booooks without a library caard.” and other such announcement.  Lucia identifies herself as the queen of the Forgotten Lands, and sees an eye glinting through the crack. She shows her symbol of royalty through the crack. A ghost floats up through the crack! A sheet with empty eye-holes is all that’s left of the librarian. This is indeed the library founded by the librarians who left the Forgotten Lands when they decided to withdraw from the world. They did not want their knowledge to be lost, and thus they sailed far away and founded this library. She is honored that the queen is visiting and wishes she could let Lucia in. She explains that about a hundred years ago, an evil warlord besieged the library, intent on stealing its secrets. Two heroes stood against a horde of invaders and gave the librarians time enough to cast the spell that sealed the library in this protective shell. She is the last one left, and the spell, cast by many magicians, cannot be broken my just one.  If Dryden and Lucia want to get in, they will have to find some way to enlarge this crack. The ghostly librarian can slip through the narrow crack. but people with solid bodies can’t fit.

Dryden, the gadgeteer, has another weapon to try. An unwieldy, devastating weapons. A long stick with explosives at the end that will launch rocks on impact.  Using it here, next to the inner wall of the caldera, will probably cause a rockslide.  Dryden prepares to use his rope launcher to pull himself up as soon as the explosion goes off! It mostly works! He swings the giant weapon. He deploys the rope launcher! He rises over the resulting rockslide! He loses his grip on the rope launcher and falls on the sharp rocks! He decides to rest overnight and dig deep into his cloak for a more appropriate tool.

During the night, the party sees tiny flashing lights near the moon. No doubt aftermath of Dr. MacLeod’s attempt to destroy the moon. Dryden finds a curiously carved wooden monkey. Back at the palace, where he grew up with Lucia, he got good at picking locks, and then the locks got replaced by better locks. The next step in this arms race was to invent this little device in the shape of monkey with its hands together. He slipped the hands between the door and doorframe, then activate the monkey, which would forcefully spread its hands and pop the door off its hinges!  Will it work on this cracked protective shell? Yes! The monkey widens the crack enough for Dryden and Lucia to slip through. They find themselves on the roof of a building. There are double doors that lead inside. the library is lit by spooky blue flames in sconces along the walls on on the ends of shelves.  The shelves have signs “Do Not Remove Books Without A LIbrary Card” Shelves piled with books seem to extend forever. Sometimes there is no shelf, just a stack of books and scrolls up to the ceiling.  The ghostly librarian moves to the counter. There’s a shimmery blue barrier between the counter and the rest of the library. She explains that the library lost contact when the barrier was erected. They used to send messenger birds across the sea to the Forgotten Lands. They could send messages or even small books, wrapped in water-proof paper.  The librarian issues Lucia a library card. Of course the Queen can check out any book she likes.

This is great. Our heroes need some information, and they’ve found a center of learning, a place to store and retrieve information. They ask the ghostly librarian for all the information she has on werewolves. She’s never heard of a werewolf. They explain that it’s a person who transforms into a fierce beast under a full moon. The librarian doesn’t know what a full moon is. They realize that this librarian has been isolated since before the moon appeared! They try to explain that there’s an object in the sky that causes these transformations, and they were sent by this woman, only they aren’t really working for this woman, but she’s been trying for 60 years to destroy the moon, which is an unreasonable amount of time. The librarian asks if this woman looks too young to be as old as she is, like a middle-aged woman who takes a lot of care in her appearance. the party confirms, surprised by the accuracy of the description.  The librarian says she is probably a vampire. Vampires are starting to infiltrate and cause some trouble, but the Dragons won’t stand it! they run a tight ship and will no doubt run those trouble makers off.

Or party realizes that this librarian has been out of touch for a long time, and that world was a very different place back in her day.