Chasing the Sunset & invitations

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The fellowship: Dryden of Conwall the Collector/Hunter, Averiela the Elf/Elven Elite, Lucia the Brave the Heir/Halfling Sheriff, Edna Crusher-Harcourt the Ogre

Last time, the Fellowship learned about Dragon birth and death from the Hidden Library.

It’s unprecedented for one of her rank to call for a one, but Averiela feels she must call a Conclave of the Elves to determine what to do with the Dragon egg she found.  It’s been 700 years since all the families of the Elves last gathered.  Some families have since retreated deep into the high mountains, disappointed with the rest of the world. Finding and alerting all of them could take quite some time, and the Conclave may not happen for a year after the invitations go out.

Edna: Can we pop through Infinite Windows, give the message, then return? Do we have to spend the whole year there? I know Elven ceremonies can be quite long.

Dryden: Elves can take their time because they have a lot of time to take.

Averiela: Friends, I’m so honored that you want to help me. Do you want to spend a whole year on this quest?

GM note: “Friends”!? Averiela has always kept her traveling companions at a distance. This is the first time she calls them “friends”

Edna: We’ll have free time in the middle, right?

Averiela’s first destination is her home forest. Her Elf-stone brooch connects her to her home, so Infinite Windows can use it to open a portal to her home, but she doesn’t want to risk losing the brooch.

Lucia: I’m honored to be invited to your home. I remember my tutor told me about the Elven forests near the Forgotten Lands.

Dryden: That tutor didn’t like me. I couldn’t sit still.

Edna: I’m not familiar with either of your countries.

Averiela: We keep a low profile.

Infinite WIndows needs an object from the destination to open a portal, but the item may be lost if the spell does not go well.  Lucia recommands pulling a single thread from Averiela’s Elven cloak, but Infinite Windows requires a significant item, not just a scrap. Averiela offers her Ring of Eternal Flame. The ring contains a tiny flame taken from the Eternal Flame at home. The Eternal Flame is a light burning for all the Elves out adventuring. Part of it will go out if Averiela dies.

Ol’ Jardinier damages Overwhelming Power to assist: pick another option from Open A Window

Averiela Opens A Window 6- the window cracks & something dangerous comes out + keep the item

Dryden pulls Infinite Windows out of his physical backpack. It can’t go through portals, so he can’t keep it under his cloak. Averiela puts her ring into one of the shifting mirror fragments. Nothing happens. She pulls the ring back out, and large glowing fingers are holding on to it from the other side! A Fire Elemental comes through!

  • Fire Elemental: A 10 foot tall being of molten rock, perpetually on fire.
    • Burning Aura: Anyone who is not immune to fire cannot get close without paying a price.
    • Wildfire: The Fire Elemental is Burning and Dangerous.
    • Tough As Nails: The first time a Fire Elemental would be damaged or
      destroyed, damage this stat instead.

Lucia strikes quickly, hoping to sever the Fire Elemental’s arm before the whole creature comes through!

Fire Elemental Burning Aura: Lucia spends Armor to Pay A Price

Lucia Finish Them (+Courage, force retreat) 10+

Fire Elemental: Tough As Nails gets damaged first

It’s a powerful strike, but the Fire Elemental pulls itself through Infinite Windows and stands on the slope of the volcano, towering over most of the Fellowship.  Edna recognizes the danger it’s Burning Aura presents to all her friends, so she grabs the creature and throws it down the slope about 100 yards.

Fire Elemental Burning Aura: Edna takes damage to Pay A Price

Edna Toss Aside 7-9 Fire Elemental lands safely where Edna wants

The Fire Elemental is enraged and starts climbs back up the slope. Edna steps in front of the Fellowship. The Fire Elemental will have to get through her to get to anyone else, but for now, the Fellowship cna used ranged weapons without retaliation. Dryden pulls out his unbreakable two-handed Dwarven hammer and swings it in big vertical circles. He lets it go and it soars over Edna’s head and down the slope, falling head-first on the Fire Elemental.

Dryden Finish Them (+Sense, knock out) 6-

The hammer sinks all the way into the Fire Elemental’s body, a rough approximation of a humanoid, but made of molten lava. It stumbles, but recovers and keeps moving up the slops.

Drdyen signals Roddy by dabbing, but adds that Roddy should aim where his hammer entered.

Roddy damages Trick Shot to give Dryden an Advantage

Dryden Finish Them (+Blood, kill) 7-9 Fire Elemental damages Burning Aura

Roddy strikes true with his pneumatic rifle. The burning heat glowing through the cracks as the Fire Elemental moves fades, and most of its skin cools to black. Edna approaches to recover Dryden’s hammer.

Edna Overcome 10+

Edna grabs the Fire Elemental’s shoulder to keep it in place, then jams her other hand down through its head, up to her elbow. She pulls her hand free, splashing lava through the air, gripping Dryden’s hammer. The Fire Elemental turns its fury on Edna, and Lucia throws some rocks to distract it.

Lucia Keep Them Busy 6-

Edna is twice the size of the Fire Elemental, so it’s hard to get a clear shot. Lucia hits Enda with the pebbles instead. Edna’s momentarily distracted, and the Fire Elemental strikes with a superheated punch!

Lava Elemental damages Edna

Averiela pelts the Fire Elemental with arrows.

Averiela Keep Them Busy 6-

The arrows are ineffective, and the Fire Elemental lands another blow.

Lava Elemental damages Edna

Lucia draws her sword and runs in.

Lucia Keep Them Busy 6-

Lava Elemental damages Edna

The Fire Elemental kicks her aside. Edna sees that she and her friends are in real danger. She needs to end the fight now!

Edna Toss Aside 10+ land where Edna wants & take damage

Fire Elemental damages Wildfire. TAKEN OUT

Edna lifts the Fire Elemental over her head and smashes it straight down into the ground. The lava that forms its body splatters and rapidly cools, leaving a shock-wave shaped sculpture of ingeous rock.

Edna: Phew! Let’s rest a bit before we open any more portals!

Viktor lays out one of Edna’s Giant Lunches, big enough to feed three people.  Lucia assists him with her special culinary expertise, stretching the food even further.

Lucia Wonder Chef: Fill Your Belly without spending food. People who share a meal with you heal an extra stat.

Lucia spends 0 Food to heal.

Edna spends 2 Food to heal 3 stats

Edna spends 1 Food to heal Ol’ Jardinier

Dryden spends 1 Food to heal Roddy twice

Averiela spends 1 Food to restore Elder Arts

Edna: Maybe this Artifact is more trouble than it’s worth.

Dryden: It’s very complicated magic.

Edna: I’m new, but I’ve never seen it work properly.

Lucia: Maybe we should go physically.

The Fellowship agrees to head south by the nearby river to the port, then try to cross the ocean to Averiela’s homeland.

As they walk down the mountain, they meet three people walking up. Lofar (the Dwarf miner that Dryden sent fleeing a while earlier) leads two Goblins in Power Suits equipped for mining up from Swallet. The Fellowship hails him and he says he’s back to mine the precious minerals from this mountain, like Moon Dust that falls on the peak.

Averiela: There’s no gold here. I’ve studied the land for many years. Try the other mountain.

The Goblins burst out laughing. What an obvious lie! The other volcano is part of Swallet’s infrastructure and has been extensively explored already.

Lucia: We buried a Dragon up there. You mustn’t disturb his eternal rest.

Lofar: There’s no eternity. You’ve hidden the gold under the Dragon!

GM note: Indeed, Dwarves have no afterlife. They come from the stone and return to the stone.

Lofar is the size of doll to Edna, and she picks him in one hand to bring him face to face.

Edna: If you won’t respect the dead, respect the living. I’m telling you there is nothing for you up there.

Edna: Talk Sense (+Wisdom, appeal to desire to not get squashed) 10+

Lofar: Lucky for you these Goblins aren’t muscle.

He backs off and kicks pebbles towards Edna. She spreads her arms wide in a show of readiness.

Edna: Anytime!

Lofar and the Goblins retreat towards Swallet and the Fellowship make their way to Sugar’s Crossing.  A few months ago, Lucia and Dryden rescued some people when a huge metal mirror fell from the sky and destroyed the bridge across the river.  This started the legend of Star-Rider, the mysterious flying man who fell from the Moon. The story goes that he wears a long cloak to dim his celestial brightness. As the Fellowship wonders how to get passage downriver, a fan of Star-Rider recognizes Dryden!

  • Bingo, he/him Halfling youth. Someone has noticed what the fellowship is up to, and has grown to adore you and all you do.
    • Cheerleader: The fan can damage this stat to give someone Hope.
    • Danger Magnet: The fan loves to watch their heroes in action. When a Dangerous attack happens near them, the fan is always among the collateral.

Bingo: Wow, it’s Star-Rider! What brings you here? Did you help with that fire in Vieport?

Dryden: I didn’t fight the fire in Vieport, but I did fight Fire Elementals. I was also teleported into the forest of Vampire Fairies. Of course, the Unicorns helped us with them.

Bingo: Wow, that’s so cool! Can I come along on your next adventure?

Lucia: Ask your mother. Actually, we need your help right now. We need safe passage to the sea. Which of these ships should we take?

Bingo is thrilled to have quest from his hero Star-Rider, and his friends. He tries to run home and to the docks at the same time, and eventually picks a direction. After a short time, Bingo returns, pushing an elderly Halfling woman in a wheelchair.

Bingo: My mom wasn’t home, but I asked my Uncle, and my Uncle, and my Gramma!

Wilma: What’s this I hear? You’re taking Bingo away to fight Unicorns?

Dryden: Ah, good of you to come. How’s young Bingo’s schooling? Especially reading?

Bingo rattles off a list of relatives and their professions and what they teach him. His aunt at the theater is teaching him The Stories. His other aunt, his dad’s sister, lets him help with the cooking. Everything is a communal effort in Halfling culture.

Dryden: Excellent. I’l give you this scroll of basic magical techniques. You need to stay her to study this (and all your other subjects) so you can start on your own adventures!

Dryden Talk Sense (+Wis, appeal to desire to have adventures like his hero) 7-9 owe a favor

Bingo makes Dryden promise to come back when Bingo has studied this scroll to teach him other things. He also poitns the Fellowship towards a boat going downriver. He runs off, pushing his Gramma Wilma with the scroll stretched between the handles, trying to read and walk at the same time. Her scolding fades into the distance.

The Fellowship goes to the boat, which is a huge raft, propelled by a Giant with a long pole. His name is Wilhelm, he’s 24 feet tall, and he’s a true Giant. Ogres are much larger than most people, but calling them Giants is only colloquial. True Giants get much bigger than Ogres, and are completely unrelated to Humans.

Lucia spends 1 Precious Item for passage to the sea

Wilhelm poles down the river until the raft reaches a swampy area with spooky willow trees, and crows that seem to be keeping watch. They are keeping watch! This is the swamp of Samantha the Witch, so hates trespassers. The crows squawk and fly into the swamp, and a short time later, a bull runs out to the shore and transforms into Ferdinand, an Elf well-known to Lucia.  Wilhelm pushes the raft ashore so they can talk.

Lucia: Ferdinand, this is Dryden, a lifelong friend from the Forgotten Lands. He has come with news that I am now queen.  And this is Averiela. We met on our long journey, and the bonds between our people go back for generations.  Together we journey far and right wrongs.

Edna: And I’m Edna Crusher-Harcourt. Very pleased to meet you.

Averiela: How fortuitous! I thought the Shapeshifting Elves disappeared centuries ago! We are calling a conclave, for we carry a Dragon’s egg. I suspect my Queen of Whispering Winds in the Hidden Mist would welcome a representative of the Shapeshifting Elves.

Ferdinand: I’m the only Shapeshifting Elf I know. It’s just me and Samantha, and she’s Human. I will do my best to attend!

Ferdinand is a lot more confident than he used to be. Averiela is angry that she didn’t know about Ferdinand. She doesn’t accept any weakness in herself!

Dryden: Lucia has told me stories fo her adventures before I arrived here. What can you tell me about the Black Beast?

Ferdinand puts his hands over his mouth and giggles loudly.

Ferdinand: OK, OK! Lucia’s other friend, Gleador, could also transform, but into anything he liked. He was actually the Black Beast! There were two, but they were both him! He convenced everyone that one of them killed the other and they never suspected him! It’s so funny! He outsmarted them all and made fools of those awful people that stole our wine recipe.

Wilhelm inquires about the special wine. Perhaps people in Vieport would pay a high price for such luxury items. Ferdinand agrees to meet Wilhelm when on his return trip and set up a deal. Before Wilhelm pushes off, Dryden plucks a leaf from Samantha’s Swamp and adds it to his collection.

Wilhelm: I’m glad to meet your friend Ferdinand, but we’ve been delayed, and now we’ll have to traverse the Ghostlands at night! truly a frightening sight! All those red glowing eyes and vague transparent bodies lining the banks of the rivers, waiting for the living to wander in reach so they can devour them!

Lucia: Why don’t we camp overnight before we reach the Ghostlands and make the journey in daylight?

Wilhelm agrees to her very reasonable suggestion, and they wait until dawn to continue past the Ghostlands (less scary in daylight) and to the checkpoint at the northern edge of Vieport. Tall pylons surround the city, with lightning crackling between them. This Lightning Barrier separates the living from the hungry undead of the Ghostlands.

The guards in Vieport are Mer-Eels, with long reptilian faces, humanoid arms and torsoes, and long eel-like tails. They swim quickly through the water and board Wilhelm’s raft to check for anything suspicious or illegal.

Eel Guard: Welcome back, Theona. Headed to the Adventurers’ Club?

Edna: You must have mistaken me for someone else. I’m Edna Crusher-Harcourt. Very pleased to meet you.

Everything is in order, so the Eel Guards allow Wilhelm’s raft into the city. The Fellowship disembarks and seeks out the Adventurer’s Club the guards mentioned.

A map of Vieport, showing the lightning barrier, palace, Adventurer's Club, and Bertha.
A map of Vieport, showing the lightning barrier, palace, Adventurer’s Club.

The Adventurer’s Club is a grand building next to a golf course, with high ceilings and canals in the floors to accomodate both terrestrial and aquatic adventurers. The clerk at the front desk is a Mer-Man whose fish half is a Betta fish, so his fins are luxurious and fade from red to purple.

  • Fred, he/him, Merfolk. A colorful tropical fish person, friendly but skittish.
    • Cowardice: After he takes damage, Fred will attempt to run away from the scene.
    • Friendly: The first person in the fellowship to Forge a Bond with Fred may write up to three Bonds with him, instead of just one.

The Adventurer’s Club is for members only, so each member of the Fellowship must either present a membership card, or some proof that they should be allowed to join.

Lucia Symbol of Royalty: Grant an audience with anyone.

Fred is very impressed by Lucia’s Symbol of Royalty, but the others struggle to prove that they are also great adventurers.

Dryden: Let me speak for my humble friends. This is Edna, who I have seen jam her mighty fist into the heart of a Fire Elemental. Averiela can strike a perfect shot from the shadows, and has single-handedly defeated a giant Sentry Droid. Perhaps you have heard the legend of Star-Rider, who saved people from the Shard of the Moon?

Drdyen starts pulling out all the treasures he’s collected and laying them out on the table. After a while, Fred tells him to stop.

Dryden Talk Sense (+Grace, dazzle) 6-

Fred says that they don’t have trophies or proof of their great deeds, so he can’t offer them membership. If they can produce trophies, or if they complete any of the bounties on the Bounty Board, then they will be allowed in, but for now, only Queen Lucia may enter. Lucia refuses to enter without her friends!

Edna is very interested in one of the daggers that Dryden pulled out of his cloak: a jeweled Dwarf-Made dagger. She asks to examine it, and holds the red gem in the hilt up to the light, but is disappointed. She knows someone looking for a dagger quite like this, but this isn’t the one.  Drdyen explains where he found it, and gives Edna a Dwarven lottery ticket that he found nearby. Maybe that clue will help her friend find what they were looking for.

GM note: Edna tried to use Infinite WIndows to go back to the other party at the very end of the session, but rolled 6- and we didn’t have time to fight whatever came through the portal. The timeline with the other party is all messed up. Hopefully Edna will soon be able to move back and forth between parties using Infinite Windows in a way that mostly makes diagetic sense.

END OF SESSION MOVE:

  • Did we thoroughly explore a new location: NO
  • Did anyone find what they were looking for: YES, Averiela is working on the Conclave, her long-term goal
  • Did we discover something new about the world and its people: YES, Dragon birth and death rituals.

Two boons:

  • Level up: Edna & Averiela
  • Restore Gear.

 

Chasing The Sunset & The Power of Friendship

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

The party: Buckle the Beast/Heart of Earth, Stella the Halfling/Hunter

Last time, the Fellowship uncovered a plot by Vampires to teleport to the Moon and wipe out the last remnants of the Dragons. Buckle destroyed the teleporter for the sake of his old friend Fafnir, causing wide-ranging side-effects.

The Fellowship returns to their boat, the Miranda. They’d like to bring Kitty (the T-Rex) along, but Stella’s Queen of the Wild power doesn’t allow her to bring animals outside of their territory. Buckle has a chat with Kitty

Buckle Speak Softly 7-9 ask three questions, one unwelcome answer

  • What does Kitty want?
    • Kitty longs to return to her home in the Cracktooth Wastes, far to the east.  She wandered west in search of food and found a place teeming with Brontosaurs to eat, but she was driven away by little folk and got lost.
  • Tell me about the Fairy vampires.
    • The Fairies found her and fed her, as long as she did what they asked of her.
  • What should I be wary of when dealing with Kitty?
    • Kitty needs to eat a lot. She doesn’t have much brain, and hunger fills it up and pushes out any other thoughts, like friendship and long-term goals. Failing to keep Kitty well-fed will be very dangerous.

Buckle wants to help the big dragon-thing, who reminds him of Fafnir. He has never been to the Cracktooth Wastes, but what he does know of the world suggests that they will have to travel over land. When Stella hears this, her eyes narrow and her pupils dilate.

Stella: And my boat?

Stella is only willing to travel over land if they find some place that will take care of Miranda while they are gone. Their understanding of this continent’s geography is limited. They could follow this river all the way to the sea and go east along the coast, but that would take them through Vieport, and they are not welcome there. They decide to go downriver at least as far as Sugar’s Crossing, then reconsider. Maybe they take the highway east from there.

Buckle Forges A Bond: “I promise to bring Kitty home”

  • New Companion: Kitty the T-Rex
    • Crushing Jaws
    • Gigantic

As they sail downriver through the Fairy Forest towards the former Anti-Moon Weapon, Buckle’s hears a low growling from Kitty. She’s not angry. it’s her stomach! She needs food.

Buckle: Do you like fish?

Kitty: Are they made of meat?

Buckle: Absolutely. It’s been a long time since I caught some, but they are all around the boat. To catch them, jump into the water and wiggle all around. they’ll swim all around you. Just take a bite of water, then squeeze the water out without letting the fish out of your mouth.

Buckle Talk Sense (+Sense, explain plan) 10+

Kitty leaps off the side of Miranda, causing the boat to rock violently. Stella is soaked by the huge splash Kitty makes entering the water.

Buckle: Fishing! Yay!

Buckle stands near Stella so his body heat dries her off. Kitty thrashes around in the water and comes up with a mouthful of fish. Buckle’s instructions were effective. Kitty can’t climb, so she walks onto the riverbank, and Miranda comes ashore so Kitty can walk aboard.

The Anti-Moon Weapon slides by on the starboard side. The sun sets, and Miranda approaches Lady Evelynn’s estate. The Fellowship watches the Moon rise through the broken clouds. A beam of moonlight shines onto Lady Evelynn’s manor, high on the hill. Birdlike shapes fly away from a frightening silhouette on the roof. Stella shudders. One of the shadowy winged shapes is coming towards Miranda. It’s a Corrupted Phoenix, a smoky, skeletal bird that was unable to properly burn and complete its life-cycle. Normal fire can’t hurt it, so now it seeks fire powerful enough to ignite it.

Buckle: It’s coming straight for us!

Stella: Light up the sky!

Buckle Firestarter: always able to produce fire

Buckle launches flares, which light up the terrible bird of smoke and bones. The Corrupted Phoenix eats the flares and coughs up thick clouds of black smoke.

Stella: Buckle, this thing likes fire!

Buckle: Me too. Maybe we can be friends. I give people fire all the time.

The Phoenix is clearly targeting Buckle. Stella has a plan, but needs her scarier friends to execute it. She steers Miranda to the river bank.

Stella: Kitty, get off the boat! Buckle, light this tree on fire after Kitty rips the tree up.

Kitty uses Crushing Jaws

Buckle uses Firestarter

Kitty runs ashore and uproots a tree growing along the bank. Buckle lights the top of the tree on fire. Hopefully the Corrupted Phoenix will focus on this new fire and Kitty can smack it, using the tree as a club. Buckle scampers for safety behind the Kitty’s bulk.

Buckle Get Away 6-

The Corrupted Phoenix is as big as Kitty and just lands on both of them, talons first! A huge cloud of black smoke envelops the area.

Buckle damages Courage

Kitty damages Gigantic

Stella: Will Buckle be OK if the Phoenix eats him? Buckle! You’re going to let it eat you!

Buckle: Let it what?

Before Stella can clarify, the Corrupted Phoenix’s huge beak strikes down, enveloping Buckle.

Buckle Overcome 7-9 temporary solution

Buckle misses the sharp edges of the beak and goes straight down its throat into the gizzard. Sure, he may soon be crushed by giant rocks, but for now, he’s unharmed. Stella sees some of the black, crispy feathers on the Corrupted Phoenix’s neck soften and turn reddish-orange. She gets Kitty back on the boat.

Buckle: I want to share the fire with this bird!

Buckle uses Dragonfire: vaporize anything except a Threat To The World

Buckle aims his Dragonfire where he thinks the creature’s heart is, and it burns as purely, cleanly, and lovingly as he can muster. The Phoenix bursts into huge, wing- and feather-shaped flames. The glow is visible all the way to Lady Evelynn’s estate. All the trees and vegetation on the riverbank also ignite from the intense heat. Stella steers the Miranda away. After about 30 seconds, the Phoenix burns out. The secondary fires keep burning, but the huge skeletal bird is reduced to ashes. In the middle of the ashes stands Buckle, filled with hope and holding a huge glowing Phoenix egg.

Buckle Heart Of Earth: immune to heat

Buckle Pyromania: when everything around is fire, you have Hope

Buckle is a new parent again! (This is the second time he’s incubated an egg that’s not his. The first was Fafnir the Dragon) Stella is concerned, but Buckle is happy, so she doesn’t say anything. Buckle comes aboard carrying the egg in both arms, and the Miranda sails away before Lady Evelynn’s forces can arrive.

They sail down to Sugar’s Crossing without further incident. Sugar’s Corssing is back to normal. The bridge over the river has re-opened. The garrison is back to normal after the fire.  This month, the garrison is staffed by Elves. Some Elvish guards stand out on the river directing boat traffic. The Miranda is guided into a berth.  The crew rests and shares a meal.

Fill Your Belly: When you share a meal with friends, heal one extra stat

Buckle heals Courage

Kitty heals Gigantic

A Customs agent comes over to check their cargo. Kasca is a tall, slim, Elven woman. She’s 6’2″ with straight blonde hair down to her hips. She sees Kitty on the deck and pulls out stacks of papers. She says the Miranda will have to stay in town for weeks to Kitty to be quarantined and to get all the proper licenses and approvals to transport such an animal.

Buckle: What if we leave the dinosaur with you and go on without her?

Kasca: The boarding fees are significant, and you’d be liable for the cost of the food your animal eats. It can add up quickly!

Stella: Kitty gets really hungry and will eat anything. Are you sure you want to deal with that?

Stella Talk Sense (+hope, Buckle’s aid. +Wisdom, appeal to desire for smooth operations) 10+

Kasca decides that Kitty and the Miranda are more trouble than they are worth. She lays a document on top of a blank piece of parchment and casts a minor spell to copy the document. She explains how Buckle and Stella can sign here, show this form to that official, and quickly be on their way.

The Fellowship still hasn’t decided which way to go from Sugar’s Crossing. Buckle shudders at the thought of facing the Sea Viper again, but it’s better than customs. They decide to continue downriver and get through Vieport somehow.

When the Miranda reaches the fork in the river that leads into the swamp, the crows that keep watch recognize Buckle.

Crows: Wait, come here! Samantha needs your help!

Buckle: What’s your game? I don’t believe you.

Crows: You better help. If Samantha’s not happy, no one’s happy!

Buckle and the crows bicker for a bit, then one rises into the air, surrounded by magical energy. Poof! The crow is replaced by a short Human woman with pale skin and chin-length black hair.

Samantha: These crows are so inefficient! Please come with me and I’ll epxlain everything.

Buckle wants to be teleported, but Samantha’s magic doesn’t work like that. She guides the Miranda through her swamp. The Fellowship eye the moss and gunk in the swamp suspiciously. Buckle wonders if this goop will climb onto the boat and attack, like that swamp in the north. Samantha hides a pained expression.

Samantha leads them to a ring of willow trees. They disembark and duck under the drooping branches. Inside is a shallow round pool, a secret space, Samantha’s home. There’s a big black bull lying on some cushions under on of the willow trees.

Samantha: Ferdinand is stuck as a bull.

Buckle: I don’t understand.

Samantha: There’s nothing to understnad. He can transform, but he won’t. Since you can talk to beasts, I need you to talk to him and find out what’s wrong.

Buckle: Oh, my friend can transform into an apple and a chair.

Buckle Speak Softly to Ferdinand 7-9 Ask 3 questions, one answer is unhelpful

  • What can you tell me about refusing to transform?
    • Being a bull is easier than being a person, so Ferdinand will stay a bull.
  • What do you want?
    • Ferdinand wants life to be simple
  • What should I be wary of?
    • Dealing iwth Fairmeadow is so complicated now. It used to be that the only people who came into our swamp were thieves and we just chased them out, but now  we’ve been into town and some people like us, but they don’t know us, so maybe we shouldn’t let them spring the traps, but the people who don’t like us don’t like us even more, and I don’t want to deal with any of it!

Buckle: Ferdinand needs a vacation. He’s overwhelmed and needs to get away for a bit.

Samantha: Yes, that wacky shapeshifter really stirred things up.

Buckle: A shapeshifter? From Templeton?

Samantha: I’m not sure. He and his friend the knight came into town for the fair and disappeared afterwards.

Buckle: Do you have a place Ferdinand can go to get away? A cottage in the woods?

Samantha: This is my isolated getaway. I’m connected to the land. I don’t travel. I don’t want to send Ferdinand off by himself. I just worry about him. People might take advantage of him, especially if he’s a bull.

Buckle: Perhaps we could add another to our rag-tag band.

Samantha: We can’t impose! Where are you going?

Buckle: The Crack-Tooth Wastes.

Samantha: Seems dangerous.

Buckle: Maybe there’s some way we could keep in contact, like that teleport tirck you did earlier.

Samantha: I can only teleport within this swamp.

Buckle: What about his folks?

Samantha makes an ugly face.

Buckle: I’ve been through that.

Buckle gets quiet and stares into the distance. Stella jumps in to lighten the mood.

Stella: We should play a game! Ask Ferdinand an Elven childhood game. Something simple and fun!

GM note: Do not add a traumatic childhood to your light-hearted adventure game. DO NOT add a traumatic childhood to your light-hearted adventure game.  Aha! Minoan Bull-Leaping!

Buckle asks Ferdinand what games he played as a child, and Ferdinand excitedly tell him how he’d run at his friends and they would leap away with specatular Elven grace. He gets so excited remembering this fun game that he demonstrates, charging at Buckle!

Buckle Overcome 7-9 temporary solution

Buckle evades Ferdinand’s charge, but Ferdinand comes around for another pass.

Stella On a Mirror’s Edge: start free-running and gain 2 Speed points

Stella spends speed to leap over Ferdinand

Stella Keep Them Busy 7-9

Stella runs at Ferdinand and leaps over him, placing one hand on his head for a little boost. She’s good at this! Ferdinand is so happy and turns to follow Stella.

Buckle Finish Them (+Wisdom, show them the error of their ways) 7-9

Buckle: Ferdinand, stop!

Ferdinand damages Shapeshifter

Ferdinand is shocked back into his Elf form!

Buckle: You gotta face life. This is isn’t childhood anymore. Things are bad, and complicated. I understand. I just fought Vampires that were trying to teleport to the Moon, which is full of Dragons. The Viper King wants to kill me. As long as you have people who love you, you can face these things. But not if they can’t hear you. If you retreat into bull form, you can’t stand together.

Ferdinand: You’re right. Samantha is always there for me. It was selfish for me to withdraw.

Samantha: Ferdinand, I’ll always take care of you.

Buckle senses that Samantha does not see Ferdinand as a peer. She thinks her cunning and her magic make her superior to him.

Buckle: You gotta let him show you the power he has inside. You cna always take care of him, but let him take care of you too.

Buckle Talk Sense (+Wisdom) 10+

Samantha: It’s not often that I learn from an outsider, especially about my own family. Thank you!

Fellowship of Samantha’s Swamp gained!

Samantha offers to share some of her magic with the Fellowship. Buckle and Stella learn the Wizardry move. “Touch, push, or grab as if you were somewhere else you can see.” Buckle can ignite flammable items with a touch, and now he doesn’t even need to get close to do that.

NO END OF SESSION MOVE

Chasing The Sunset & Fairmeadow Fair

Chasing the Sunset is a West Marches-style exploration game using Fellowship 2nd Edition‘s Horizon rules.

Fairmeadow Fair is a campaign using Dungeon World rules.

GM note: I started runing Chasing the Sunset after Fairmeadow Fair had been going for a year. Fairmeadow Fair was using mostly Dungeon World rules, but I threw out encumbrance, Fronts, variable damage, and 3-18 stats with modifiers. So was I really playing Dungeon World? Since Fellowship did more things that I liked, and Chasing The Sunset could handle multiple parties in the same fictional world, I asked my players to join Chasing The Sunset’s shared world. They agreed, and this is the transitional session.

Behind the screen (I don’t play with a screen. It’s a metaphor.), I attached the map of Fairmeadow and its surroundings to the continent on which Chasing The Sunset takes place.  Lucia the Paladin was easy to convert to Lucia the Heir, but Gleador the Druid has no counterpart in Fellowship’s rules, so Gleador’s player created a new character, Dryden the Collector. In this session, that player played two characters from two different rulesets at the same time in the same fictional space!

People from Lucia’s far-off homeland have important news, and are searching for her in the other continent that she’s traveling in.  Mara is Lucia’s servant, and Will is her bodyguard.  With only vague information of her whereabouts, they have taken many wrong turns, and gone up several rivers, with and without paddles.  Her childhood friend Dryden is with them, although he wasn’t invited.  They finally find the river that leads to Sugar’s crossing.  Mara and Will have proper papers and easily clear the bureaucracy in the port city, but Dryden isn’t really supposed to be there.  He creates a distraction by firing a special bean into the river near the ship he wants to board.  The bean rapidly grows, emerging from the water, separating into two branches, and forming a bridge from one side of the river ot the other.  Everyone is amazed, and Dryden can easily slip on board and duck into Mara & Wills’ cabin.  They are a bit annoyed by his shenanigans, but they are also grinning.

Later, Gleador and Lucia are rowing south on the river as the boat containing their friends passes.  They spot each other and yell and wave.  Lucia and Gleador turn their boat and attempt to catch up to the larger vessel by rowing hard, but they are too slow.  Gleador transforms into a water horse with a dolphin tail and a frog’s grabby tongue. With Lucia on his back, he easily catches up to the boat.  Mara shouts that she brings news from home.  Gleador attempts to stop the boat by shoving it sideways into the shore. Once the boat is stopped, they can all speak calmly, right?  The boat’s pilot is very upset by this attempt to wreck his boat, and the crew rushes out with poles and the like to get Gleador away.  Lucia tells Will and Mara to jump overboard! Gloeador won’t be able to carry all three of them.  Mara jumps to land on Gleador’s back. Will is about to jump in the river and swim for it, when Dryden emerges!  He pulls out a smooth, flat, round stone, about the size of his hand, and starts spinning it.  It magically generates force that lifts him into the air. He spins it faster, overcharging it so it lifts Will also, and he flies the two of them to shore! Lucia uses her special bloodline power to make the boat crew forget the past few minutes, and everyone meets up on shore.

GM note: Is this “make people forget the last few minutes” power going to become a problem?  Time will tell!

Mara delivers important news from home. “Your mother, the Queen, has died of natural causes.  You are the heir.” She hands over a symbol of royalty: a leaf brooch.  Lucia pins it to an inner layer of clothing, so it’s not always visible, but it’s easy to flash when appropriate.  Mara continues. Lucia’s younger brother is ruling in her absence. The royal family knows that Lucia doesn’t want to rule, and that she’s out here questing to remind people that the old kingdom hasn’t vanished.  They support Lucia’s life choices. Now that she’s queen, she must be attended properly, so Will & Mara, people that Lucia knew back when she lived in the palace, will travel with her.  Mara’s about Lucia’s age, so they grew up together. Will is older and was more of an uncle figure. He’s got grey hair and doesn’t talk much. He’s a bodyguard, and taught Lucia some fighting skills when she was young.  The Queen’s death is sad, but not unexpected. She was old.  Lucia had made her peace with her mother’s death already. She knew when she left that she would not see her mother again.

Dryden was not sent as part of Lucia’s entourage, but here he is! he explains that he had to tag along and help Will and Mara.  He always has a sense of where Lucia is. You see, long ago, he was using Lucia’s bathroom to mix some potions so that he could track foxes, and Lucia spilled the concoction on herself. Lucia remembers, and points out that it never would have happened if Dryden hadn’t destroyed his own washroom with a previous experiment.

Gleador speaks up. “Alas, this news is grievous!”  He showed Lucia a secret Druid ritual (and was exiled for it) in order to secure peace between the Druids and her kingdom.  He promised the Queen that he would follow Lucia until she herself became queen, and now that vow is fulfilled. She has other companions, and he can go to regain his standing with the Druids in the Sapphire Islands to the south.  Gleador thanks Lucia for her faithful companionship, and fondly remembers their many close calls. “Journey well. We will cross paths again.”  With that, he transforms into a Phoenix and flies away! A single feather falls as he leaves, and Lucia picks it up as a keepsake.